Rochdale 1-1 Plymouth Argyle: Final score, stats and lineups
English League One · 2010/2011 English League One
Rochdale
4-4-1
- Craig Dawson 64'
1-1
FT
Plymouth Argyle
3-3-3
- Bradley Wright-Phillips 18'
Key events
-
18'
Bradley Wright-Phillips
- Halftime 45'
-
Joe ThompsonOff: Andrew Tutte55'
-
62'
Rory PattersonOff: Steven MacLean
-
Deane SmalleyOff: Anthony Elding62'
-
Craig Dawson64'
-
69'
Yannick BolasieOff: Onismor Bhasera
-
71'
Craig Noone
-
74'
Lee MolyneuxOff: James Paterson
- End Regular Time 90'
-
Brian Barry-Murphy90'+2'
-
Craig Dawson90'+3'
Team stats
-
7Corner Kicks7
-
65Possession35
-
8SHOTS12
-
5ON GOAL8
-
1Blocked Shots2
Match info
- Competition
- English League One
- Round
- 2010/2011 English League One
- Kickoff
- Saturday, September 25, 2010, 10:00 AM ET
- Venue
- Crown Oil Arena, Rochdale, England
- Attendance
- 3,294
- Series
- Series tied 1-1
Team stats
-
8Fouls4
-
2Yellow Cards1
-
0Red Cards0
-
2Offsides3
-
7Corner Kicks7
-
7Saves3
-
65Possession35
-
8SHOTS12
-
5ON GOAL8
-
0.6On Target %0.7
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses2
-
4Crosses3
-
0.0Cross %0.7
-
0.0Long Balls %0.0
-
1Blocked Shots2
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
2Clearances6
Lineups
- 1Josh LillisG
- 18Josh ThompsonD
- 4Marcus HolnessD
- 26Craig DawsonD
- 3Joe WiddowsonD
- 6Brian Barry-MurphyM
- 16Andrew Tutte↓M
- 7Jason KennedyM
- 8Gary JonesM
- 9Anthony Elding↓F
- 19Chris O'GradyF
- 31Ryan JonesG
- 28Matt FlynnD
- 12Alan GoodallD
- 11Matt DoneM
- 15Joe Thompson↑M
- 14Jean-Louis Akpa AkproF
- 17Deane Smalley↑F
- 1Romain LarrieuG
- 30Marcel SeipD
- 3Bondz NgalaD
- 5Reda JohnsonD
- 11Kári ÁrnasonD
- 15Onismor Bhasera↓D
- 29James Paterson↓M
- 17Craig NooneM
- 4Carl FletcherM
- 32Steven MacLean↓F
- 10Bradley Wright-PhillipsF
- 2Karl DuguidD
- 34Lee Molyneux↑D
- 18Jack StephensM
- 19Yannick Bolasie↑M
- 36Dean ParrettM
- 8Rory Patterson↑F
- 16Joe MasonF
Last five games
Series tied 1-1
Times in Eastern. Live data refreshes on its own while the game is on.