Hull City 0-1 Leicester City: Final score, stats and lineups
English League Championship · 2010/2011 English League Championship
Hull City
8-9-8
0-1
FT
Leicester City
10-5-11
- Darius Vassell 11'
Key events
-
11'
Darius Vassell
-
34'
Richard Wellens
-
Aaron McLeanOff: Jamie Devitt36'
- Halftime 45'
-
Jimmy BullardOff: Ian Ashbee46'
-
Liam Rosenior62'
-
67'
Bruno BernerOff: Greg Cunningham
-
Paul McShaneOff: Jay Simpson68'
-
77'
Martyn WaghornOff: Darius Vassell
-
87'
Matt OakleyOff: Lloyd Dyer
- End Regular Time 90'
-
90'+1'
Jack Hobbs
Team stats
-
7Corner Kicks5
-
50Possession50
-
6SHOTS9
-
3ON GOAL3
-
1Blocked Shots0
Match info
- Competition
- English League Championship
- Round
- 2010/2011 English League Championship
- Kickoff
- Saturday, January 1, 2011, 10:00 AM ET
- Venue
- Kingston Communications Stadium, England
- Attendance
- 22,410
- Series
- HUL leads series 3-1-1
Team stats
-
13Fouls10
-
0Yellow Cards2
-
1Red Cards0
-
1Offsides7
-
7Corner Kicks5
-
5Saves6
-
50Possession50
-
6SHOTS9
-
3ON GOAL3
-
0.5On Target %0.3
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
1Accurate Crosses1
-
11Crosses12
-
0.1Cross %0.1
-
0.0Long Balls %0.0
-
1Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
12Clearances11
Lineups
- 34Brad GuzanG
- 30Liam RoseniorD
- 2Kamil ZayatteD
- 25Anthony GerrardD
- 3Andy DawsonD
- 22Robert KorenM
- 4Ian Ashbee↓M
- 8James HarperM
- 20Jamie Devitt↓M
- 32Cameron StewartM
- 23Jay Simpson↓F
- 1Matt DukeG
- 5Paul McShane↑D
- 18Nick BarmbyM
- 24 Nolberto SolanoM
- 27Jimmy Bullard↑M
- 21Mark CullenF
- 33Aaron McLean↑F
- 1Chris WealeG
- 16Kyle NaughtonD
- 4Michael MorrisonD
- 25Jack HobbsD
- 32Greg Cunningham↓M
- 10Andy KingM
- 19Richard WellensM
- 22Yuki AbiM
- 11Lloyd Dyer↓M
- 7Paul GallagherF
- 37Darius Vassell↓F
- 13Conrad LoganG
- 15Bruno Berner↑D
- 8Matt Oakley↑M
- 23Franck MoussaM
- 9Steve HowardF
- 14Martyn Waghorn↑F
- 39Roman BednárF
Last five games
HUL leads series 3-1-1
Times in Eastern. Live data refreshes on its own while the game is on.