Oxford United 0-2 Shrewsbury Town: Final score, stats and lineups
English League Two · 2014/2015 English League Two
Oxford United
7-7-9
0-2
FT
Shrewsbury Town
13-5-5
- James Collins 13'
- Mark Ellis 18'
Key events
-
13'
James Collins
-
Alfie PotterOff: Jonathan Meades17'
-
18'
Mark Ellis
- Halftime 45'
-
Cheyenne DunkleyOff: Joe Riley55'
-
60'
Connor Goldson
-
62'
Robert Grant
-
James RobertsOff: Andrew Whing79'
- End Regular Time 90'
-
90'+3'
Jean-Louis Akpa AkproOff: Scott Vernon
-
90'+3'
Andrew ManganOff: James Collins
Team stats
-
0Corner Kicks0
-
44Possession56
-
5SHOTS9
-
3ON GOAL2
-
0Blocked Shots0
Match info
- Competition
- English League Two
- Round
- 2014/2015 English League Two
- Kickoff
- Friday, December 26, 2014, 10:00 AM ET
- Venue
- The Kassam Stadium, Oxford, England
- Attendance
- 7,502
- Series
- Series tied 2-2-1
Team stats
-
7Fouls7
-
0Yellow Cards2
-
0Red Cards0
-
1Offsides2
-
0Corner Kicks0
-
0Saves2
-
44Possession56
-
5SHOTS9
-
3ON GOAL2
-
0.6On Target %0.2
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses0
-
5Crosses13
-
0.0Cross %0.0
-
0.0Long Balls %0.0
-
0Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
17Clearances10
Lineups
- 1Ryan ClarkeG
- 25Joe Riley↓D
- 5Johnny MullinsD
- 6Jake WrightD
- 2Jonathan Meades↓D
- 26Wes BurnsM
- 7Daniel RoseM
- 16Andrew Whing↓M
- 34Tareiq Holmes-DennisM
- 19Michael CollinsF
- 10Daniel HyltonF
- 21Max CrocombeG
- 33Cheyenne Dunkley↑D
- 14Josh RufflesM
- 15Callum O'DowdaM
- 11Alfie Potter↑F
- 31James Roberts↑F
- 36John CampbellF
- 1Jayson LeutwilerG
- 6Connor GoldsonD
- 5Mark EllisD
- 20Nathaniel Knight-PercivalD
- 23Joshua PassleyM
- 4Ryan WoodsM
- 24Robert GrantM
- 11Liam LawrenceM
- 3Mickey DemetriouM
- 9James Collins↓F
- 10Scott Vernon↓F
- 21Mark HalsteadG
- 2Jermaine GrandisonD
- 7Ashley VincentM
- 16Anthony GriffithM
- 22Jordan ClarkM
- 19Andrew Mangan↑F
- 26Jean-Louis Akpa Akpro↑F
Last five games
Series tied 2-2-1
Times in Eastern. Live data refreshes on its own while the game is on.