Scunthorpe United 2-3 Doncaster Rovers: Final score, stats and lineups
English League One · 2012/2013 English League One
Scunthorpe United
10-8-21
- Mark Duffy 41'
- Karl Hawley 85'
- David Mirfin (OG) 5'
2-3
FT
Doncaster Rovers
21-9-9
- Iain Hume 39'
- Chris Brown 48'
Key events
-
5'
David Mirfin (OG)
-
Akpo Sodje37'
-
39'
Iain Hume
-
Mark Duffy41'
- Halftime 45'
-
Niall CanavanOff: David Mirfin46'
-
48'
Chris Brown
-
Andy BarchamOff: Anthony Forde53'
-
Mike GrellaOff: Akpo Sodje71'
-
Andy Barcham80'
-
82'
Billy PaynterOff: Iain Hume
-
Karl Hawley85'
- End Regular Time 90'
Team stats
-
6Corner Kicks5
-
44Possession56
-
9SHOTS10
-
2ON GOAL3
-
1Blocked Shots3
Match info
- Competition
- English League One
- Round
- 2012/2013 English League One
- Kickoff
- Saturday, March 23, 2013, 11:00 AM ET
- Venue
- Attis Arena, Scunthorpe, England
- Attendance
- 5,288
- Series
- DON leads series 4-0-1
Team stats
-
11Fouls10
-
2Yellow Cards0
-
0Red Cards0
-
2Offsides3
-
6Corner Kicks5
-
6Saves1
-
44Possession56
-
9SHOTS10
-
2ON GOAL3
-
0.2On Target %0.3
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
3Accurate Crosses7
-
17Crosses17
-
0.2Cross %0.4
-
0.0Long Balls %0.0
-
1Blocked Shots3
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
7Clearances12
Lineups
- 26Eirik Holmen JohansenG
- 18Eddie NolanD
- 5David Mirfin↓D
- 6Paul ReidD
- 21Tom NeweyD
- 16Mark DuffyM
- 19Michael CollinsM
- 7Ryan JamesM
- 23Anthony Forde↓M
- 9Akpo Sodje↓F
- 22Karl HawleyF
- 13James SevernG
- 2Christian RibeiroD
- 15Niall Canavan↑D
- 25Luke HornseyM
- 10Mike Grella↑F
- 11Andy Barcham↑F
- 27James AlabiF
- 33Gary WoodsG
- 2Paul QuinnD
- 5Robert JonesD
- 16Jamie McCombeD
- 14Thomas SpurrD
- 3James HusbandD
- 11David CotterillM
- 12John LundstramM
- 26James CoppingerM
- 17Iain Hume↓F
- 9Chris BrownF
- 1Neil SullivanG
- 15Liam WakefieldD
- 19Andy GriffinD
- 4Mark WilsonM
- 8Billy Paynter↑F
- 18Emile SinclairF
- 23Kyle BennettF
Last five games
DON leads series 4-0-1
Times in Eastern. Live data refreshes on its own while the game is on.