Shrewsbury Town 1-2 Doncaster Rovers: Final score, stats and lineups
English League One · 2012/2013 English League One
Shrewsbury Town
9-13-14
- Tom Eaves 90'
1-2
FT
Doncaster Rovers
19-8-8
- James Husband 73'
- Kyle Bennett 90'+3'
Key events
-
David McAllister37'
- Halftime 45'
-
46'
Dave SyersOff: Paul Keegan
-
Luke SummerfieldOff: Chris Porter59'
-
73'
James Husband
-
Marvin MorganOff: Paul Parry74'
-
80'
Billy PaynterOff: Iain Hume
-
Aaron WildigOff: Stephen McGinn88'
-
88'
Kyle BennettOff: David Cotterill
-
Tom Eaves90'
- End Regular Time 90'
-
90'+3'
Kyle Bennett
Team stats
-
0Corner Kicks6
-
44Possession56
-
5SHOTS18
-
3ON GOAL8
-
1Blocked Shots1
Match info
- Competition
- English League One
- Round
- 2012/2013 English League One
- Kickoff
- Tuesday, February 26, 2013, 2:45 PM ET
- Venue
- Greenhous Meadow Stadium
- Attendance
- 4,886
- Series
- DON leads series 1-0
Team stats
-
7Fouls10
-
0Yellow Cards0
-
1Red Cards0
-
3Offsides5
-
0Corner Kicks6
-
8Saves2
-
44Possession56
-
5SHOTS18
-
3ON GOAL8
-
0.6On Target %0.4
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes1
-
0.0Pass Completion %0.0
-
1Accurate Crosses5
-
6Crosses17
-
0.2Cross %0.3
-
0.0Long Balls %0.0
-
1Blocked Shots1
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
12Clearances5
Lineups
- 1Chris WealeG
- 30Cameron GayleD
- 5Darren JonesD
- 12Rob EdwardsD
- 3Joe JacobsonD
- 17Paul Parry↓M
- 15Stephen McGinn↓M
- 19David McAllisterM
- 8Matthew RichardsM
- 21Chris Porter↓F
- 24Tom EavesF
- 25Joe AnyonG
- 18Connor GoldsonD
- 4Luke Summerfield↑M
- 6Rob PurdieM
- 20Aaron Wildig↑M
- 10Marvin Morgan↑F
- 29Luke RodgersF
- 33Gary WoodsG
- 2Paul QuinnD
- 16Jamie McCombeD
- 5Robert JonesD
- 14Thomas SpurrD
- 3James HusbandD
- 11David Cotterill↓M
- 30Paul Keegan↓M
- 12John LundstramM
- 26James CoppingerM
- 17Iain Hume↓F
- 13Jon MaxtedG
- 15Liam WakefieldD
- 6Dave Syers↑M
- 22Cameron HowiesonM
- 8Billy Paynter↑F
- 18Emile SinclairF
- 23Kyle Bennett↑F
Last five games
DON leads series 1-0
Times in Eastern. Live data refreshes on its own while the game is on.