Bradford City 0-1 Tranmere Rovers: Final score, stats and lineups
English League One · 2013/2014 English League One
Bradford City
6-3-2
0-1
FT
Tranmere Rovers
2-2-7
- Ryan Lowe 69'
Key events
-
16'
Jim McNulty
-
27'
Ian Goodison
-
James Hanson29'
- Halftime 45'
-
Garry Thompson59'
-
Caleb FolanOff: Garry Thompson67'
-
69'
Ryan Lowe
-
Alan ConnellOff: Luke Oliver75'
-
78'
Evan HorwoodOff: Jim McNulty
-
81'
Abdulai Bell-BaggieOff: Jake Kirby
-
83'
Owain fon Williams
-
Caleb Folan85'
-
Raffaele De VitaOff: Jason Kennedy87'
- End Regular Time 90'
-
90'+2'
Cole StocktonOff: Ryan Lowe
Team stats
-
0Corner Kicks0
-
45Possession55
-
13SHOTS9
-
4ON GOAL3
-
0Blocked Shots0
Match info
- Competition
- English League One
- Round
- 2013/2014 English League One
- Kickoff
- Sunday, October 13, 2013, 10:00 AM ET
- Venue
- Coral Windows Stadium, England
- Attendance
- 14,674
- Series
- BRD leads series 2-1-2
Team stats
-
13Fouls5
-
3Yellow Cards3
-
0Red Cards0
-
1Offsides1
-
0Corner Kicks0
-
0Saves0
-
45Possession55
-
13SHOTS9
-
4ON GOAL3
-
0.3On Target %0.3
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses0
-
9Crosses5
-
0.0Cross %0.0
-
0.0Long Balls %0.0
-
0Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
4Clearances4
Lineups
- 1Jon McLaughlinG
- 2Stephen DarbyD
- 6Luke Oliver↓D
- 24Nathan DoyleD
- 3James MeredithD
- 11Garry Thompson↓M
- 8Jason Kennedy↓M
- 18Gary JonesM
- 7Kyel ReidM
- 14Mark YeatesF
- 9James HansonF
- 12Connor RipleyG
- 16Carl McHughD
- 22Matthew BatesM
- 17Alan Connell↑M
- 10Andy GrayF
- 19Caleb Folan↑F
- 20Raffaele De Vita↑F
- 1Owain fon WilliamsG
- 2Danny HolmesD
- 4Ash TaylorD
- 5Ian GoodisonD
- 20Jim McNulty↓D
- 15Jake Kirby↓M
- 6Tom HateleyM
- 14Chris AtkinsonM
- 17Max PowerM
- 23Liam RidehalghM
- 9Ryan Lowe↓F
- 25Bradley WatkinsG
- 3Evan Horwood↑D
- 24Callum MorrisD
- 12James RoweM
- 11Abdulai Bell-Baggie↑F
- 16Cole Stockton↑F
- 19Akpo SodjeF
Last five games
BRD leads series 2-1-2
Times in Eastern. Live data refreshes on its own while the game is on.