Rushden & Diamonds 1-2 Cambridge United: Final score, stats and lineups
English National League · 2007/2008 English Conference
Rushden & Diamonds
12-13-14
- Michael Rankine 75'
1-2
FT
Cambridge United
22-11-9
- Mark Beesley 65', 73'
Key events
-
Michael Rankine42'
- Halftime 45'
-
45'+3'
Dani Brown
-
48'
Stephen ReedOff: Paul Carden
-
65'
Mark Beesley
-
Jon Challinor66'
-
73'
Mark Beesley
-
Michael Rankine75'
-
Andrew Burgess79'
-
81'
Jack JeffreyOff: Dani Brown
-
Sam SmithOff: Jon Challinor85'
- End Regular Time 90'
-
90'+4'
Magno VieiraOff: Lee Boylan
Team stats
-
2Corner Kicks9
-
49Possession51
-
8SHOTS10
-
2ON GOAL7
-
1Blocked Shots0
Match info
- Competition
- English National League
- Round
- 2007/2008 English Conference
- Kickoff
- Tuesday, April 8, 2008, 2:45 PM ET
- Venue
- Nene Park, England
- Attendance
- 2,358
- Series
- CAM leads series 3-2
Team stats
-
10Fouls5
-
3Yellow Cards1
-
0Red Cards0
-
3Offsides3
-
2Corner Kicks9
-
8Saves2
-
49Possession51
-
8SHOTS10
-
2ON GOAL7
-
0.3On Target %0.7
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes1
-
0Passes1
-
0.0Pass Completion %0.0
-
4Accurate Crosses3
-
11Crosses10
-
0.4Cross %0.3
-
0Long Balls0
-
0Accurate Long Balls0
-
0.0Long Balls %0.0
-
1Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
8Effective Clearances7
-
8Clearances7
Lineups
Rushden & Diamonds
- 30Dale RobertsG
- 26Michael CorcoranD
- 4Philip GulliverD
- 5Chris HopeD
- 24Dean HowellM
- 16Tom ShawM
- 8Curtis WoodhouseM
- 11Andrew BurgessM
- 7Jon Challinor↓M
- 15Lee TomlinF
- 14Michael RankineF
- 19Martyn MargarsonG
- 17Andy GoodingM
- 27Abdelhalim El KholtiM
- 23Conal PlattF
- 28Sam Smith↑F
- 1Danny PotterG
- 21Michael MorrisonD
- 6Mark AlbrightonD
- 27Wayne HatswellD
- 4Dani Brown↓M
- 2Ben FarrellM
- 15Paul Carden↓M
- 8Robert WolleastonM
- 11Courtney PittM
- 10Lee Boylan↓F
- 30Mark BeesleyF
- 29Phil SmithG
- 3Stephen Reed↑D
- 26Robbie WillmottM
- 12Jack Jeffrey↑F
- 39Magno Vieira↑F
Last five games
Rushden & DiamondsWLDLD
CAM leads series 3-2
Times in Eastern. Live data refreshes on its own while the game is on.