Tranmere Rovers 1-2 Swindon Town: Final score, stats and lineups
English League One · 2013/2014 English League One
Tranmere Rovers
10-9-19
- Max Power 15'
1-2
FT
Swindon Town
15-9-15
- Alex Smith 12'
- Miles Storey 68'
Key events
-
12'
Alex Smith
-
Max Power15'
-
Gboly AriyibiOff: James Wallace42'
- Halftime 45'
-
64'
Lee CoxOff: Ben Gladwin
-
68'
Miles Storey
-
Andy RobinsonOff: Danny Holmes74'
-
84'
Jamie ReckfordOff: Alex Smith
-
James RoweOff: Steven Jennings85'
-
Andy Robinson89'
- End Regular Time 90'
-
90'+3'
Jamie Reckford
-
90'+5'
Connor WaldonOff: Miles Storey
Team stats
-
0Corner Kicks0
-
63Possession37
-
9SHOTS6
-
3ON GOAL3
-
0Blocked Shots0
Match info
- Competition
- English League One
- Round
- 2013/2014 English League One
- Kickoff
- Tuesday, March 25, 2014, 3:45 PM ET
- Venue
- Prenton Park, Birkenhead, England
- Attendance
- 3,717
- Series
- SWI leads series 4-0-1
Team stats
-
2Fouls13
-
1Yellow Cards1
-
0Red Cards0
-
2Offsides3
-
0Corner Kicks0
-
1Saves1
-
63Possession37
-
9SHOTS6
-
3ON GOAL3
-
0.3On Target %0.5
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses0
-
11Crosses6
-
0.0Cross %0.0
-
0.0Long Balls %0.0
-
0Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
4Clearances3
Lineups
- 1Owain fon WilliamsG
- 2Danny Holmes↓D
- 4Ash TaylorD
- 5Ian GoodisonD
- 23Liam RidehalghD
- 17Max PowerM
- 18Steven Jennings↓M
- 8James Wallace↓M
- 15Jake KirbyM
- 14Jake CassF
- 9Ryan LoweF
- 33Jason MooneyG
- 28Antonie BolandD
- 10Andy Robinson↑M
- 12James Rowe↑M
- 20Junior BrownM
- 25Gboly Ariyibi↑M
- 16Cole StocktonF
- 1Wes FoderinghamG
- 40Jack StephensD
- 29Rapha BrancoD
- 14James McEveleyD
- 4Massimo LuongoM
- 19Louis ThompsonM
- 15Yaser KasimM
- 39Ben Gladwin↓M
- 21Alex Smith↓M
- 28Michael SmithF
- 20Miles Storey↓F
- 25Tyrell BelfordG
- 23Jack BarthramD
- 34Jamie Reckford↑D
- 24Lee Cox↑M
- 6Tijane ReisF
- 17Connor Waldon↑F
- 33George BarkerF
Last five games
SWI leads series 4-0-1
Times in Eastern. Live data refreshes on its own while the game is on.