Swindon Town 3-0 Tranmere Rovers: Final score, stats and lineups
English League One · 2009/2010 English League One
Swindon Town
21-13-6
- Billy Paynter 37' (P)
- Charlie Austin 56'
3-0
FT
Tranmere Rovers
11-8-20
- Ben Gordon (OG) 10'
Key events
-
Ben Gordon (OG)10'
-
35'
Terry Gornell
-
Billy Paynter (pen)37'
- Halftime 45'
-
Charlie Austin56'
-
60'
Alan MahonOff: Craig Curran
-
66'
Bas SavageOff: Ian Moore
-
Frank NoubleOff: Billy Paynter68'
-
73'
Joss LabadieOff: John Welsh
-
Mark MarshallOff: Daniel Ward75'
-
Michael TimlinOff: Simon Ferry78'
- End Regular Time 90'
Team stats
-
9Corner Kicks2
-
56Possession44
-
11SHOTS2
-
7ON GOAL1
-
0Blocked Shots0
Match info
- Competition
- English League One
- Round
- 2009/2010 English League One
- Kickoff
- Monday, April 5, 2010, 10:00 AM ET
- Venue
- County Ground, England
- Attendance
- 9,495
- Series
- SWI leads series 3-2
Team stats
-
7Fouls9
-
0Yellow Cards0
-
0Red Cards1
-
2Offsides3
-
9Corner Kicks2
-
1Saves7
-
56Possession44
-
11SHOTS2
-
7ON GOAL1
-
0.6On Target %0.5
-
1Penalty Goals0
-
1Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses0
-
0Crosses0
-
0.0Cross %0.0
-
0.0Long Balls %0.0
-
0Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
2Clearances3
Lineups
- 1David LucasG
- 21Stephen DarbyD
- 2Scott CuthbertD
- 6Gordon GreerD
- 3Alan SheehanD
- 7Jon-Paul McGovernM
- 4Jonathan DouglasM
- 30Simon Ferry↓M
- 24Daniel Ward↓M
- 20Billy Paynter↓F
- 32Charlie AustinF
- 12Phil SmithG
- 15Kevin AmankwaahD
- 19Jean-Francois LescinelD
- 8Craig EastonM
- 10Michael Timlin↑M
- 25Mark Marshall↑M
- 9Frank Nouble↑F
- 1Luke DanielsG
- 8Marlon BroomesD
- 5Ian GoodisonD
- 18Chris MccreadyD
- 30Ben GordonD
- 12Ash TaylorD
- 4Gareth EddsM
- 11John Welsh↓M
- 14Terry GornellF
- 9Ian Moore↓F
- 25Craig Curran↓F
- 13Joe CollisterG
- 24Zoumana BakayogoD
- 10Alan Mahon↑M
- 23Chris ShukerM
- 29Joss Labadie↑M
- 7Bas Savage↑F
- 27Marvin SordellF
Last five games
SWI leads series 3-2
Times in Eastern. Live data refreshes on its own while the game is on.