Leicester City 0-1 Leeds United: Final score, stats and lineups
English League Championship · 2011/2012 English League Championship
Leicester City
6-4-6
0-1
FT
Leeds United
8-4-5
- Adam Clayton 69'
Key events
- Halftime 45'
-
Paul Konchesky45'+2'
-
55'
Robert Snodgrass
-
Neil Danns61'
-
69'
Adam Clayton
-
Jermaine BeckfordOff: Steve Howard74'
-
Michael JohnsonOff: Neil Danns74'
-
75'
Leigh BrombyOff: Andy O'Brien
-
76'
Luciano BecchioOff: Andy Keogh
-
Sol Bamba78'
-
79'
Paul Connolly
-
Jeff SchluppOff: Paul Gallagher85'
-
86'
Michael BrownOff: Ross McCormack
- End Regular Time 90'
-
Jermaine Beckford90'+4'
Team stats
-
3Corner Kicks2
-
48Possession52
-
13SHOTS9
-
5ON GOAL5
-
1Blocked Shots2
Match info
- Competition
- English League Championship
- Round
- 2011/2012 English League Championship
- Kickoff
- Sunday, November 6, 2011, 10:00 AM ET
- Venue
- The King Power Stadium
- Attendance
- 27,720
- Series
- LEI leads series 3-0-2
Team stats
-
12Fouls13
-
4Yellow Cards2
-
0Red Cards0
-
4Offsides4
-
3Corner Kicks2
-
7Saves4
-
48Possession52
-
13SHOTS9
-
5ON GOAL5
-
0.4On Target %0.6
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses2
-
11Crosses10
-
0.0Cross %0.2
-
0.0Long Balls %0.0
-
1Blocked Shots2
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
5Clearances10
Lineups
- 1Kasper SchmeichelG
- 2Lee PeltierD
- 5Matthew MillsD
- 6Sol BambaD
- 3Paul KoncheskyD
- 10Andy KingM
- 19Richard WellensM
- 23Neil Danns↓M
- 7Paul Gallagher↓F
- 9Steve Howard↓F
- 35David NugentF
- 21Chris WealeG
- 12Sean St. LedgerD
- 17Michael Johnson↑M
- 27Jeff Schlupp↑M
- 20Jermaine Beckford↑F
- 21Alex McCarthyG
- 2Paul ConnollyD
- 3Patrick KisnorboD
- 5Andy O'Brien↓D
- 28Aidan WhiteD
- 15Adam ClaytonM
- 14Jonathan HowsonM
- 16Danny PughM
- 23Robert SnodgrassF
- 38Andy Keogh↓F
- 44Ross McCormack↓F
- 30Alex CairnsG
- 26Leigh Bromby↑D
- 8Michael Brown↑M
- 11Lloyd SamM
- 10Luciano Becchio↑F
Last five games
LEI leads series 3-0-2
Times in Eastern. Live data refreshes on its own while the game is on.