Crystal Palace 0-0 Burnley: Final score, stats and lineups
English League Championship · 2010/2011 English League Championship
Crystal Palace
2-1-4
0-0
FT
Burnley
3-2-2
Key events
-
21'
Jay RodríguezOff: Ross Wallace
-
39'
Tyrone Mears
-
Alex Marrow43'
- Halftime 45'
-
Wilfried ZahaOff: Kieron Cadogan46'
-
Andy Dorman50'
-
Claude Davis59'
-
Julian BennettOff: Andy Dorman61'
-
70'
Steven ThompsonOff: Chris Iwelumo
-
71'
Wade Elliott
-
73'
Clarke Carlisle
-
Calvin AndrewOff: Kieron Djilali82'
- End Regular Time 90'
-
90'+5'
Daniel Fox
Team stats
-
3Corner Kicks8
-
38Possession62
-
11SHOTS14
-
5ON GOAL9
-
4Blocked Shots1
Match info
- Competition
- English League Championship
- Round
- 2010/2011 English League Championship
- Kickoff
- Saturday, September 18, 2010, 10:00 AM ET
- Venue
- Selhurst Park, London, England
- Attendance
- 14,451
- Series
- Series tied 1-1-3
Team stats
-
8Fouls12
-
3Yellow Cards4
-
0Red Cards0
-
2Offsides2
-
3Corner Kicks8
-
9Saves4
-
38Possession62
-
11SHOTS14
-
5ON GOAL9
-
0.5On Target %0.6
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
3Accurate Crosses2
-
5Crosses12
-
0.6Cross %0.2
-
0.0Long Balls %0.0
-
4Blocked Shots1
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
11Clearances5
Lineups
- 1Julian SperoniG
- 4Claude DavisD
- 5Patrick MccarthyD
- 2Nathaniel ClyneD
- 30Alex MarrowM
- 15Kieron Cadogan↓M
- 8Neil DannsM
- 10Owen GarvanM
- 11Andy Dorman↓M
- 21Kieron Djilali↓M
- 9James VaughanF
- 13Lewis PriceG
- 6Adam BarrettD
- 19Julian Bennett↑D
- 28Stuart O'KeefeM
- 12Calvin Andrew↑F
- 16Wilfried Zaha↑F
- 32Pablo Gonzalez CounagoF
- 12Brian JensenG
- 14Tyrone MearsD
- 5Clarke CarlisleD
- 21André BikeyD
- 3Daniel FoxD
- 22Ross Wallace↓M
- 6Jack CorkM
- 8Dean MarneyM
- 11Wade ElliottM
- 33Chris EaglesM
- 9Chris Iwelumo↓F
- 1Lee GrantG
- 2Graham AlexanderD
- 4Michael DuffD
- 18Leon CortD
- 10Martin PatersonF
- 19Jay Rodríguez↑F
- 30Steven Thompson↑F
Last five games
Series tied 1-1-3
Times in Eastern. Live data refreshes on its own while the game is on.