Burnley 0-3 Millwall: Final score, stats and lineups
English League Championship · 2010/2011 English League Championship
Burnley
15-11-9
0-3
FT
Millwall
14-11-12
- Paul Robinson 52', 71'
- Andros Townsend 87'
Key events
- Halftime 45'
-
52'
Paul Robinson
-
Chris IwelumoOff: Chris Eagles59'
-
Wade ElliottOff: Nathan Delfouneso68'
-
71'
Paul Robinson
-
79'
Martin RowlandsOff: Kevin Lisbie
-
87'
Andros Townsend
-
88'
Scott BarronOff: Andros Townsend
-
90'
Craig EastmondOff: James Henry
- End Regular Time 90'
-
Graham AlexanderOff: Dean Marney90'+1'
Team stats
-
9Corner Kicks5
-
53Possession47
-
18SHOTS6
-
7ON GOAL2
-
1Blocked Shots4
Match info
- Competition
- English League Championship
- Round
- 2010/2011 English League Championship
- Kickoff
- Saturday, March 12, 2011, 10:00 AM ET
- Venue
- Turf Moor, Burnley, England
- Attendance
- 14,589
- Series
- BUR leads series 2-1-2
Team stats
-
8Fouls8
-
0Yellow Cards0
-
0Red Cards0
-
1Offsides2
-
9Corner Kicks5
-
4Saves5
-
53Possession47
-
18SHOTS6
-
7ON GOAL2
-
0.4On Target %0.3
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
1Accurate Crosses2
-
3Crosses3
-
0.3Cross %0.7
-
0.0Long Balls %0.0
-
1Blocked Shots4
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
0Clearances3
Lineups
- 1Lee GrantG
- 14Tyrone MearsD
- 5Clarke CarlisleD
- 4Michael DuffD
- 3Daniel FoxD
- 33Chris Eagles↓M
- 8Dean Marney↓M
- 6Jack CorkM
- 22Ross WallaceM
- 26Nathan Delfouneso↓F
- 19Jay RodríguezF
- 12Brian JensenG
- 2Graham Alexander↑D
- 15David EdgarD
- 21André BikeyD
- 11Wade Elliott↑M
- 20Marvyn BartleyM
- 9Chris Iwelumo↑F
- 1David FordeG
- 2Alan DunneD
- 5Paul RobinsonD
- 18Darren WardD
- 15Tony CraigD
- 17Tamika MkandawireD
- 14James Henry↓M
- 6Liam TrotterM
- 29Andros Townsend↓M
- 20Steve MorisonF
- 22Kevin Lisbie↓F
- 23Steve MildenhallG
- 4Craig Eastmond↑D
- 16Scott Barron↑D
- 12Chris HackettM
- 28Martin Rowlands↑M
- 30Josh McQuoidM
- 32John MarquisF
Last five games
BUR leads series 2-1-2
Times in Eastern. Live data refreshes on its own while the game is on.