Colchester United 1-2 Bristol City: Final score, stats and lineups
English League Championship · 2007/2008 English League Championship
Colchester United
6-14-13
- Clive Platt 50'
1-2
FT
Bristol City
17-10-7
- Dele Adebola 52'
- Michael McIndoe 58'
Key events
-
32'
Bradley Orr
-
Danny GranvilleOff: John White39'
- Halftime 45'
-
Dean HammondOff: Chris Coyne46'
-
Clive Platt50'
-
52'
Dele Adebola
-
55'
Darren ByfieldOff: Nick Carle
-
58'
Michael McIndoe
-
Kevin LisbieOff: Kevin Mcleod67'
-
Kemal Izzet78'
-
79'
Bradley Orr
-
80'
Cole SkuseOff: Ivan Sproule
-
84'
Tamas VaskoOff: Dele Adebola
- End Regular Time 90'
Team stats
-
4Corner Kicks5
-
48Possession52
-
6SHOTS9
-
2ON GOAL6
-
1Blocked Shots0
Match info
- Competition
- English League Championship
- Round
- 2007/2008 English League Championship
- Kickoff
- Saturday, February 23, 2008, 10:00 AM ET
- Venue
- Layer Road Ground, England
- Attendance
- 5,609
- Series
- Series tied 1-1-3
Team stats
-
8Fouls15
-
1Yellow Cards1
-
0Red Cards1
-
1Offsides10
-
4Corner Kicks5
-
5Saves4
-
48Possession52
-
6SHOTS9
-
2ON GOAL6
-
0.3On Target %0.7
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
1Accurate Passes1
-
1Passes1
-
0.0Pass Completion %0.0
-
2Accurate Crosses0
-
11Crosses4
-
0.2Cross %0.0
-
0Long Balls0
-
0Accurate Long Balls0
-
0.0Long Balls %0.0
-
1Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
4Effective Clearances10
-
4Clearances10
Lineups
- 1Dean GerkenG
- 18Philip IfilD
- 19Adam VirgoD
- 5Chris Coyne↓D
- 3John White↓D
- 7Karl DuguidM
- 4Johnnie JacksonM
- 10Kemal IzzetM
- 14Kevin Mcleod↓M
- 24Scott VernonM
- 9Clive PlattF
- 23Mark CousinsG
- 2Danny Granville↑D
- 6Kevin WatsonM
- 11Dean Hammond↑M
- 20Kevin Lisbie↑F
- 1Adriano BassoG
- 5Jamie McCombeD
- 4Liam FontaineD
- 3Jamie McAllisterD
- 2Bradley OrrM
- 29Ivan Sproule↓M
- 33Lee JohnsonM
- 25Marvin ElliottM
- 11Michael McIndoeM
- 10Nick Carle↓M
- 35Dele Adebola↓F
- 22Chris WealeG
- 19Tamas Vasko↑D
- 8David NobleM
- 14Cole Skuse↑M
- 34Darren Byfield↑F
Last five games
Series tied 1-1-3
Times in Eastern. Live data refreshes on its own while the game is on.