Leicester City 4-2 Sheffield United: Final score, stats and lineups
English League Championship · 2005/2006 English League Championship
Leicester City
5-9-6
- Iain Hume 12', 90'+3'
- Ryan Smith 15'
- Elvis Hammond 74'
4-2
FT
Sheffield United
14-4-3
- Steven Kabba 52'
- Danny Webber 90'+5'
Key events
-
Iain Hume12'
-
Ryan Smith15'
- Halftime 45'
-
45'
Steven KabbaOff: Keith Gillespie
-
52'
Steven Kabba
-
70'
Neil ShipperleyOff: Vincent Pericard
-
Elvis Hammond74'
-
Joe HamillOff: Ryan Smith77'
-
Mark De VriesOff: Elvis Hammond83'
-
85'
Craig ShortOff: Michael Tonge
- End Regular Time 90'
-
Iain Hume90'+3'
-
90'+5'
Danny Webber
Team stats
-
7Corner Kicks9
-
54Possession46
-
14SHOTS8
-
14ON GOAL5
-
0Blocked Shots0
Match info
- Competition
- English League Championship
- Round
- 2005/2006 English League Championship
- Kickoff
- Saturday, November 26, 2005, 10:00 AM ET
- Venue
- The Walkers Stadium, England
- Attendance
- 22,382
- Series
- SHU leads series 3-1-1
Team stats
-
19Fouls21
-
5Yellow Cards5
-
0Red Cards0
-
7Offsides2
-
7Corner Kicks9
-
5Saves10
-
54Possession46
-
14SHOTS8
-
14ON GOAL5
-
0.0On Target %0.6
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
10Crosses7
-
0.0Cross %0.0
-
0.0Long Balls %0.0
-
0Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
6Clearances6
Lineups
- 1Robert DouglasG
- 2Alan MayburyD
- 5Patrick MccarthyD
- 24Patrik GerrbrandD
- 15Nils-Eric JohanssonD
- 3Patrick KisnorboD
- 7Momo SyllaM
- 16Joey GudjónssonM
- 21Ryan Smith↓F
- 8Iain HumeF
- 18Elvis Hammond↓F
- 17Richard StearmanD
- 6Gareth WilliamsM
- 11Danny TiattoM
- 23Joe Hamill↑M
- 10Mark De Vries↑F
- 1Paddy KennyG
- 26Derek GearyD
- 2Leigh BrombyD
- 25Alan WrightD
- 6Phil JagielkaM
- 19Keith Gillespie↓M
- 18Michael Tonge↓M
- 17Nick MontgomeryM
- 12Alan QuinnM
- 10Danny WebberF
- 8Vincent Pericard↓F
- 4Craig Short↑D
- 7Paul IfillM
- 14Lilian NalisM
- 9Neil Shipperley↑F
- 11Steven Kabba↑F
Last five games
SHU leads series 3-1-1
Times in Eastern. Live data refreshes on its own while the game is on.