Luxembourg 0-0 Belarus: Final score, stats and lineups
UEFA European Championship Qualifying · Group Stage
Luxembourg
0-1-2
0-0
FT
Belarus
1-2-0
Key events
- Halftime 45'
-
59'
Aleksandr Kulchy
-
Lars GersonOff: Gilles Bettmer63'
-
Daniel da MotaOff: Aurelien Joachin65'
-
67'
Vitaly RodionovOff: Viacheslav Hleb
-
67'
Anton PutsiloOff: Yan Tigorev
-
70'
Sergey Kornilenko
-
Kim Kintziger74'
-
74'
Timofey Kalachev
-
Michael KettenmeyerOff: Ben Payal77'
-
87'
Dzmitry MoloshOff: Alexander Yurevich
- End Regular Time 90'
Team stats
-
0Corner Kicks4
-
24Possession76
-
9SHOTS13
-
5ON GOAL8
-
4Blocked Shots0
Match info
- Competition
- UEFA European Championship Qualifying
- Round
- Group Stage
- Kickoff
- Friday, October 8, 2010, 2:15 PM ET
- Venue
- Josy Barthel Stadium
- Attendance
- 1,857
- Series
- Series tied 1-1
Team stats
-
6Fouls7
-
1Yellow Cards2
-
0Red Cards1
-
0Offsides5
-
0Corner Kicks4
-
6Saves6
-
24Possession76
-
9SHOTS13
-
5ON GOAL8
-
0.6On Target %0.6
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
1Accurate Crosses3
-
7Crosses13
-
0.1Cross %0.2
-
0.0Long Balls %0.0
-
4Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
11Clearances4
Lineups
- 1Jonathan JoubertG
- 2Kim KintzigerD
- 3Guy BlaiseD
- 4Eric HoffmannD
- 5Tom SchnellD
- 6Rene PetersM
- 7Tom LaterzaM
- 8Gilles Bettmer↓M
- 10Ben Payal↓M
- 17Aurelien Joachin↓M
- 11Charles LeweckF
- 12Marc OberweisG
- 13Massimo MartinoD
- 14Kevin MalgetD
- 15Mathias JanischD
- 16Michael Kettenmeyer↑M
- 18Lars Gerson↑M
- 9Daniel da Mota↑F
- 12Yuri ZhevnovG
- 16Igor ShitovD
- 6Yan Tigorev↓D
- 7Sergei OmelyanchukD
- 5Alexander Yurevich↓D
- 3Alexander MartynD
- 4Timofey KalachevM
- 15Sergey KisliakM
- 2Aleksandr KulchyM
- 8Sergey KornilenkoF
- 9Viacheslav Hleb↓F
- 1Sergey VeremkoG
- 17Sergey SosnovskiyD
- 18Eduard ZhevnerovD
- 21Dzmitry Molosh↑D
- 11Sergei KrivetsM
- 14Anton Putsilo↑M
- 20Vitaly Rodionov↑F
Last five games
Series tied 1-1
Times in Eastern. Live data refreshes on its own while the game is on.