Werder Bremen 4-3 Udinese: Final score, stats and lineups
UEFA Champions League 路 Group Stage
Werder Bremen
1-1-2
- Miroslav Klose 15'
- Frank Baumann 24'
- Johan Micoud 51', 67'
- Christian Schulz (OG) 60'
4-3
FT
Udinese
1-1-2
- Antonio Di Natale 54', 57'
Key events
-
Miroslav Klose15'
-
Frank Baumann24'
-
30'
Antonio Di NataleOff: Sulley Muntari
- Halftime 45'+2'
-
51'
Stefano MauriOff: Damiano Zenoni
-
Johan Micoud51'
-
54'
Antonio Di Natale
-
57'
Antonio Di Natale
-
60'
Christian Schulz (OG)
-
Johan Micoud67'
-
Frank FahrenhorstOff: Patrick Owomoyela68'
-
73'
Marco MottaOff: David Di Michele
-
Aaron HuntOff: Nelson Haedo Valdez80'
-
Jurica VranjesOff: Frank Baumann86'
- End Regular Time 90'+5'
Team stats
-
4Corner Kicks4
-
0Possession0
-
21SHOTS6
-
4ON GOAL2
-
0Blocked Shots0
Match info
- Competition
- UEFA Champions League
- Round
- Group Stage
- Kickoff
- Wednesday, November 2, 2005, 2:45 PM ET
- Venue
- Weserstadion, Bremen, Germany
Team stats
-
10Fouls16
-
2Yellow Cards3
-
0Red Cards1
-
3Offsides8
-
4Corner Kicks4
-
0Saves0
-
0Possession0
-
21SHOTS6
-
4ON GOAL2
-
0.2On Target %0.3
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Crosses0
-
0.0Cross %0.0
-
0.0Long Balls %0.0
-
0Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
0Clearances0
Lineups
- 1Fausto RossiniG
- 4Fausto RossiniD
- 27Fausto RossiniD
- 16Fausto RossiniD
- 24Fausto RossiniM
- 10Fausto RossiniM
- 15Fausto RossiniM
- 22Fausto RossiniM
- 6Fausto RossiniM
- 11Fausto RossiniF
- 9Fausto RossiniF
- 14Fausto Rossini
- 33Fausto Rossini
- 7Fausto Rossini
- 19Fausto Rossini
- 2Fausto Rossini
- 1Fausto RossiniG
- 4Fausto RossiniD
- 32Fausto RossiniD
- 6Fausto RossiniD
- 19Fausto RossiniD
- 18Fausto RossiniM
- 5Fausto RossiniM
- 7Fausto RossiniM
- 13Fausto RossiniM
- 9Fausto RossiniF
- 17Fausto RossiniF
- 27Fausto Rossini
- 12Fausto Rossini
- 23Fausto Rossini
- 10Fausto Rossini
- 39Fausto Rossini
- 20Fausto Rossini
- 2Fausto Rossini
Times in Eastern. Live data refreshes on its own while the game is on.