Clyde 1-2 East Stirlingshire: Final score, stats and lineups
Scottish League Two · /2014 Scottish Division Three
Clyde
3-0-3
- John Sweeney 76'
1-2
FT
East Stirlingshire
4-0-2
- Maxwell Wright 49', 78'
Key events
- Halftime 45'
-
49'
Maxwell Wright
-
Stefan MccluskeyOff: Ryan Frances55'
-
73'
Kevin TurnerOff: Scott Maxwell
-
John Sweeney76'
-
78'
Maxwell Wright
-
78'
James GlasgowOff: Paul Quinn
-
Patrick ScullionOff: Ryan MacBeth80'
-
Kevin WattOff: Michael Daly82'
-
90'
Ricky MillerOff: David Greenhill
- End Regular Time 90'
Team stats
-
0Corner Kicks0
-
0Possession0
-
0SHOTS0
-
0ON GOAL0
-
0Blocked Shots0
Match info
- Competition
- Scottish League Two
- Round
- /2014 Scottish Division Three
- Kickoff
- Saturday, September 14, 2013, 10:00 AM ET
- Venue
- Broadwood Stadium, Cumbernauld, Scotland
- Attendance
- 497
- Series
- CLY leads series 3-2
Team stats
-
0Fouls0
-
3Yellow Cards1
-
0Red Cards0
-
0Offsides0
-
0Corner Kicks0
-
0Saves0
-
0Possession0
-
0SHOTS0
-
0ON GOAL0
-
0.0On Target %0.0
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses0
-
0Crosses0
-
0.0Cross %0.0
-
0.0Long Balls %0.0
-
0Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
0Clearances0
Lineups
Clyde
- 1Jamie BarclayG
- 2Gavin BrownD
- 5Brian McQueenD
- 6Ryan Frances↓D
- 3Kieran MacDonaldD
- 7Scott FergusonM
- 10Ryan MacBeth↓M
- 4Ian GrayM
- 11Stewart McColmM
- 8John SweeneyF
- 9Michael Daly↓F
- 21Nic RajovicG
- 15Giuseppe CapuanoD
- 19Paul OrrickM
- 14Patrick Scullion↑M
- 18Stefan Mccluskey↑M
- 12Kevin Watt↑F
- 16Grant DickieF
- 1Grant HayG
- 2Graeme MacGregorD
- 4Chris James TownsleyD
- 5Michael BolochoweckyjD
- 3Michael McGowanD
- 11Maxwell WrightM
- 7Jordan McKechnieM
- 6Ian ThomsonM
- 8David Greenhill↓M
- 10Scott Maxwell↓M
- 9Paul Quinn↓F
- 21Craig GordonG
- 14James Glasgow↑D
- 15Ricky Miller↑D
- 19Wallace WilsonD
- 16David McGaughieM
- 18Conor KellyM
- 12Kevin Turner↑F
Last five games
ClydeLWLWL
CLY leads series 3-2
Times in Eastern. Live data refreshes on its own while the game is on.