Tranmere Rovers 0-1 Plymouth Argyle: Final score, stats and lineups
English League Two · 2014/2015 English League Two
Tranmere Rovers
2-3-8
0-1
FT
Plymouth Argyle
7-1-5
- Reuben Reid 29'
Key events
-
29'
Reuben Reid
- Halftime 45'
-
73'
Deane SmalleyOff: Lewis Alessandra
-
Marc LairdOff: Max Power75'
-
Elliot RichardsOff: George Donnelly75'
-
Abdulai Bell-BaggieOff: Matthew Gill76'
-
77'
Peter Hartley
-
Kayode Odejayi77'
-
86'
Marvin MorganOff: Reuben Reid
-
88'
Anthony O'Connor
-
89'
Oliver NorburnOff: Dominic Blizzard
- End Regular Time 90'
Team stats
-
0Corner Kicks0
-
53Possession47
-
8SHOTS10
-
5ON GOAL3
-
0Blocked Shots0
Match info
- Competition
- English League Two
- Round
- 2014/2015 English League Two
- Kickoff
- Saturday, October 11, 2014, 10:00 AM ET
- Venue
- Prenton Park, Birkenhead, England
- Attendance
- 4,952
- Series
- TRN leads series 4-1
Team stats
-
12Fouls10
-
1Yellow Cards2
-
0Red Cards0
-
2Offsides4
-
0Corner Kicks0
-
1Saves5
-
53Possession47
-
8SHOTS10
-
5ON GOAL3
-
0.6On Target %0.3
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses0
-
21Crosses5
-
0.0Cross %0.0
-
0.0Long Balls %0.0
-
0Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
4Clearances8
Lineups
- 26Peter BrezovanG
- 19Janoi DonacienD
- 5Michael IhiekweD
- 6Marcus HolnessD
- 2Danny HolmesD
- 23Matthew Gill↓M
- 4Max Power↓M
- 7George Donnelly↓M
- 8Jason KoumasM
- 29George BarkerM
- 9Kayode OdejayiF
- 20Sam RamsbottomG
- 28Ben DaviesD
- 12James RoweM
- 14Marc Laird↑M
- 15Jake KirbyM
- 10Elliot Richards↑F
- 11Abdulai Bell-Baggie↑F
- 23Luke McCormickG
- 28Anthony O'ConnorD
- 5Curtis NelsonD
- 16Carl McHughD
- 29Peter HartleyD
- 2Kelvin MellorD
- 11Dominic Blizzard↓M
- 4Lee CoxM
- 17Bobby De Cordova-ReidM
- 7Lewis Alessandra↓F
- 9Reuben Reid↓F
- 1James BittnerG
- 6Oliver Norburn↑M
- 8Jason BantonM
- 25Aaron BentleyM
- 10Marvin Morgan↑F
- 14Tyler HarveyF
- 22Deane Smalley↑F
Last five games
TRN leads series 4-1
Times in Eastern. Live data refreshes on its own while the game is on.