Middlesbrough 1-0 Blackburn Rovers: Final score, stats and lineups
English League Championship · 2012/2013 English League Championship
Middlesbrough
15-2-8
- Lukas Jutkiewicz 67'
1-0
FT
Blackburn Rovers
8-8-8
Key events
-
Emmanuel Ledesma27'
- Halftime 45'
-
Rhys WilliamsOff: André Bikey46'
-
Richard SmallwoodOff: Josh McEachran56'
-
Lukas Jutkiewicz67'
-
Nick BaileyOff: Marvin Emnes72'
-
79'
David DunnOff: Diogo Rosado
-
83'
Rubén RochinaOff: Colin Kazim-Richards
- End Regular Time 90'
-
90'+3'
Adam Henley
Team stats
-
4Corner Kicks4
-
52Possession48
-
15SHOTS13
-
4ON GOAL7
-
1Blocked Shots1
Match info
- Competition
- English League Championship
- Round
- 2012/2013 English League Championship
- Kickoff
- Wednesday, December 26, 2012, 10:00 AM ET
- Venue
- The Riverside Stadium, England
- Attendance
- 22,882
- Series
- Series tied 1-1-3
Team stats
-
6Fouls10
-
1Yellow Cards1
-
0Red Cards0
-
1Offsides0
-
4Corner Kicks4
-
9Saves5
-
52Possession48
-
15SHOTS13
-
4ON GOAL7
-
0.3On Target %0.5
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
4Accurate Crosses8
-
10Crosses17
-
0.4Cross %0.5
-
0.0Long Balls %0.0
-
1Blocked Shots1
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
5Clearances8
Lineups
- 1Jason SteeleG
- 4George FriendD
- 39Jonathan WoodgateD
- 3André Bikey↓D
- 2Justin HoyteD
- 16Josh McEachran↓M
- 7Grant LeadbitterM
- 11Emmanuel LedesmaF
- 9Marvin Emnes↓F
- 17Lukas JutkiewiczF
- 27Scott McDonaldF
- 32Jayson LeutwilerG
- 31Connor RipleyG
- 14Rhys Williams↑D
- 8Kevin ThomsonM
- 10Nick Bailey↑M
- 18Andy HallidayM
- 33Richard Smallwood↑M
- 30Ishmael MillerF
- 34Jake KeanG
- 27Adam HenleyD
- 31Grant HanleyD
- 16Scott DannD
- 3Martin OlssonD
- 38Diogo Rosado↓M
- 13Danny MurphyM
- 6Jason LoweM
- 15Joshua KingF
- 11Jordan RhodesF
- 39Colin Kazim-Richards↓F
- 30Sebastian UsaiG
- 5Gaël GivetD
- 8David Dunn↑M
- 12Morten PedersenM
- 18Dickson EtuhuM
- 33Simon VukcevicM
- 23Rubén Rochina↑F
Last five games
Series tied 1-1-3
Times in Eastern. Live data refreshes on its own while the game is on.