Burnley 0-0 Queens Park Rangers: Final score, stats and lineups
English League Championship · 2010/2011 English League Championship
Burnley
9-10-7
0-0
FT
Queens Park Rangers
13-10-3
Key events
-
23'
Alejandro Faurlin
-
30'
Bradley Orr
-
Michael Duff35'
- Halftime 45'
-
Graham Alexander67'
-
Steven ThompsonOff: Chris Iwelumo68'
-
Daniel Fox68'
-
81'
Heidar HelgusonOff: Rob Hulse
-
81'
Leon ClarkeOff: Alejandro Faurlin
-
Steven Thompson83'
-
David EdgarOff: Graham Alexander86'
- End Regular Time 90'
-
Jack Cork90'+2'
-
90'+3'
Fitz HallOff: Adel Taarabt
Team stats
-
5Corner Kicks5
-
45Possession55
-
8SHOTS12
-
3ON GOAL6
-
2Blocked Shots2
Match info
- Competition
- English League Championship
- Round
- 2010/2011 English League Championship
- Kickoff
- Saturday, January 15, 2011, 10:00 AM ET
- Venue
- Turf Moor, Burnley, England
- Attendance
- 14,819
- Series
- BUR leads series 3-0-2
Team stats
-
15Fouls12
-
5Yellow Cards2
-
0Red Cards0
-
1Offsides3
-
5Corner Kicks5
-
5Saves3
-
45Possession55
-
8SHOTS12
-
3ON GOAL6
-
0.4On Target %0.5
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
1Accurate Crosses1
-
3Crosses4
-
0.3Cross %0.3
-
0.0Long Balls %0.0
-
2Blocked Shots2
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
2Clearances4
Lineups
- 1Lee GrantG
- 14Tyrone MearsD
- 5Clarke CarlisleD
- 4Michael DuffD
- 3Daniel FoxD
- 2Graham Alexander↓D
- 11Wade ElliottM
- 6Jack CorkM
- 33Chris EaglesM
- 19Jay RodríguezF
- 9Chris Iwelumo↓F
- 12Brian JensenG
- 15David Edgar↑D
- 21André BikeyD
- 24Brian EastonD
- 7Kevin McDonaldM
- 22Ross WallaceM
- 30Steven Thompson↑F
- 1Paddy KennyG
- 2Bradley OrrD
- 16Matthew ConnollyD
- 13Kaspars GorkssD
- 3Clint HillD
- 11Alejandro Faurlin↓M
- 7Adel Taarabt↓M
- 4Shaun DerryM
- 23Petter Vaagan MoenM
- 21Tommy SmithF
- 20Rob Hulse↓F
- 24Radek CernyG
- 5Fitz Hall↑D
- 26Gary BorrowdaleD
- 17Lee CookM
- 8Leon Clarke↑F
- 9Heidar Helguson↑F
- 33Antonio GermanF
Last five games
BUR leads series 3-0-2
Times in Eastern. Live data refreshes on its own while the game is on.