Welling 1-0 Chester FC: Final score, stats and lineups
English National League · 2013/2014 English Conference
Welling
15-11-14
- Basile Karagiannis 57'
- Ross Lafayette 89'
1-0
FT
Chester FC
10-13-18
Key events
-
Jake Gallagher31'
-
43'
Craig Hobson
- Halftime 45'
-
Basile Karagiannis57'
-
Basile Karagiannis58'
-
Toby AjalaOff: Basile Karagiannis58'
-
60'
Dan CarltonOff: Gareth Seddon
-
Joe HealyOff: Lee Clarke64'
-
Josh WakefieldOff: Harry Beautyman64'
-
65'
Jamie MenaghOff: Craig Hobson
-
71'
Nathan TurnerOff: Jason Jarrett
-
Ross Lafayette79'
-
Ross Lafayette89'
-
90'
Andrew Bond
- End Regular Time 90'
-
90'+4'
John Rooney
Team stats
-
1Corner Kicks4
-
53Possession47
-
8SHOTS5
-
4ON GOAL3
-
2Blocked Shots0
Match info
- Competition
- English National League
- Round
- 2013/2014 English Conference
- Kickoff
- Saturday, March 29, 2014, 11:00 AM ET
- Venue
- Park View Road
- Attendance
- 706
- Series
- Welling leads series 1-0
Team stats
-
8Fouls17
-
2Yellow Cards3
-
1Red Cards0
-
1Offsides3
-
1Corner Kicks4
-
4Saves5
-
53Possession47
-
8SHOTS5
-
4ON GOAL3
-
0.5On Target %0.6
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
2Accurate Crosses1
-
11Crosses8
-
0.2Cross %0.1
-
0.0Long Balls %0.0
-
2Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
5Clearances3
Lineups
Welling
- 18Lee ButcherG
- 23Barney WilliamsD
- 38Quade TaylorD
- 14Blaine HudsonD
- 2Loui FazakerleyM
- 21Harry Beautyman↓M
- 4Jake GallagherM
- 8Lee Clarke↓M
- 5Basile Karagiannis↓M
- 35Tobi Sho-SilvaF
- 10Ross LafayetteF
- 13Jamie TurnerG
- 27Jamie DayM
- 33Joe Healy↑M
- 37Toby Ajala↑M
- 32Josh Wakefield↑F
- 31Aaron ChapmanG
- 12Lewis TurnerD
- 2Michael KayD
- 5Paul LinwoodD
- 3Joe HeathD
- 24John RooneyM
- 16Andrew BondM
- 8Jason Jarrett↓M
- 21Craig MahonM
- 7Craig Hobson↓F
- 19Gareth Seddon↓F
- 1John DanbyG
- 10Luke AshworthD
- 15Nathan Turner↑M
- 34Jamie Menagh↑M
- 26Dan Carlton↑F
Last five games
WellingWLLDL
Welling leads series 1-0
Times in Eastern. Live data refreshes on its own while the game is on.