Cheltenham Town 1-1 Crewe Alexandra: Final score, stats and lineups
English League Two
Cheltenham Town
6-3-2
- Gavin Reilly 9'
1-1
FT
Crewe Alexandra
7-1-3
- Chris Porter 45'+1'
Key events
-
Gavin Reilly9'
-
17'
Nicky Hunt
-
Jake Doyle-Hayes40'
-
44'
Daniel Powell
-
45'+1'
Chris Porter
-
49'
Perry Ng
-
Chris Hussey54'
-
58'
James Jones
-
58'
Owen DaleOff: Daniel Powell
-
Luke Varney66'
-
70'
Perry Ng
-
72'
Oliver LancashireOff: Charlie Kirk
-
Alex AddaiOff: Gavin Reilly72'
-
Chris ClementsOff: Jake Doyle-Hayes78'
-
79'
Chuma AneneOff: Chris Porter
-
George LloydOff: Luke Varney90'
Team stats
-
0Corner Kicks0
-
53Possession46
-
1SHOTS1
-
1ON GOAL1
-
0Blocked Shots0
Match info
- Competition
- English League Two
- Kickoff
- Saturday, September 28, 2019, 10:00 AM ET
- Venue
- The Completely-Suzuki Stadium, Cheltenham, England
- Attendance
- 3,549
- Series
- CHL leads series 2-1-2
Team stats
-
0Fouls0
-
3Yellow Cards4
-
0Red Cards1
-
0Offsides0
-
0Corner Kicks0
-
0Saves0
-
53Possession46
-
1SHOTS1
-
1ON GOAL1
-
1.0On Target %1.0
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses0
-
0Crosses0
-
0.0Cross %0.0
-
0.0Long Balls %0.0
-
0Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
0Clearances0
Lineups
- 1Scott FlindersG
- 2Sean LongRM
- 3Chris HusseyLM
- 26Jacob GreavesCD-L
- 4Ben TozerCD
- 5Charlie RaglanCD-R
- 11Ryan BroomCM-R
- 21Jake Doyle-Hayes↓CM-L
- 32Luke Varney↓CF-L
- 20Gavin Reilly↓CF-R
- 7Conor ThomasAM
- 19George Lloyd↑
- 8Chris Clements↑
- 16Alex Addai↑
- 6Daniel Bowry
- 10Tahvon Campbell
- 15William Boyle
- 22Rhys Lovett
- 1Will JaaskelainenG
- 2Perry NgRB
- 3Harry PickeringLB
- 4Ryan WintleCM
- 15Nicky HuntCD-R
- 6Eddie NolanCD-L
- 8James JonesRM
- 16Tom LoweryLM
- 9Chris Porter↓F
- 7Daniel Powell↓RF
- 10Charlie Kirk↓LF
- 14Oliver Finney
- 20Josh Lundstram
- 11Callum Ainley
- 19Owen Dale↑
- 13Dave Richards
- 17Chuma Anene↑
- 5Oliver Lancashire↑
Last five games
CHL leads series 2-1-2
Times in Eastern. Live data refreshes on its own while the game is on.