Bury 4-0 Plymouth Argyle: Final score, stats and lineups
English League Two · 2013/2014 English League Two
Bury
13-18-12
- Andrew Tutte 8'
- Daniel Nardiello 50' (P), 53'
- Danny Rose 88'
4-0
FT
Plymouth Argyle
16-10-17
Key events
-
Andrew Tutte8'
- Halftime 45'
-
Daniel Nardiello (pen)50'
-
Daniel Nardiello53'
-
Danny RoseOff: Hallam Hope57'
-
61'
Nathan ThomasOff: Andres Gurrieri
-
61'
Luke YoungOff: Neal Trotman
-
61'
Enoch ShowunmiOff: Lewis Alessandra
-
Tommy MillerOff: Chris Sedgwick67'
-
Clive PlattOff: Daniel Nardiello80'
-
86'
Durrell Berry
-
Danny Rose88'
- End Regular Time 90'
Team stats
-
0Corner Kicks0
-
69Possession31
-
10SHOTS10
-
5ON GOAL2
-
1Blocked Shots1
Match info
- Competition
- English League Two
- Round
- 2013/2014 English League Two
- Kickoff
- Friday, April 18, 2014, 10:00 AM ET
- Venue
- JD Stadium
- Attendance
- 3,401
- Series
- PLY leads series 2-0
Team stats
-
4Fouls7
-
0Yellow Cards1
-
0Red Cards0
-
1Offsides3
-
0Corner Kicks0
-
1Saves1
-
69Possession31
-
10SHOTS10
-
5ON GOAL2
-
0.5On Target %0.2
-
1Penalty Goals0
-
1Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses0
-
4Crosses1
-
0.0Cross %0.0
-
0.0Long Balls %0.0
-
1Blocked Shots1
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
0Clearances3
Lineups
- 21Brian JensenG
- 34Pablo MillsD
- 3Jim McNultyD
- 11Chris HusseyD
- 7Craig JonesM
- 19Tom SoaresM
- 12Chris Sedgwick↓M
- 16Andrew TutteM
- 15Danny MayorM
- 18Daniel Nardiello↓F
- 9Hallam Hope↓F
- 30Reice Charles-CookG
- 5Nathan CameronD
- 6Andrew ProcterM
- 8Tommy Miller↑M
- 10Ashley GrimesM
- 20Danny Rose↑F
- 22Clive Platt↑F
- 1Jake ColeG
- 2Durrell BerryD
- 16Neal Trotman↓D
- 17Curtis NelsonD
- 25Ben PurringtonD
- 27Andres Gurrieri↓M
- 6Conor HourihaneM
- 11Dominic BlizzardM
- 20Jason BantonM
- 7Lewis Alessandra↓F
- 9Reuben ReidF
- 32Cameron DawsonG
- 8Romuald BocoM
- 14Luke Young↑M
- 15Paul WottonM
- 19Nathan Thomas↑M
- 18Tyler HarveyF
- 29Enoch Showunmi↑F
Last five games
PLY leads series 2-0
Times in Eastern. Live data refreshes on its own while the game is on.