Crawley Town 0-3 Swindon Town: Final score, stats and lineups
English League Two · 2011/2012 English League Two
Crawley Town
5-1-3
0-3
FT
Swindon Town
4-0-5
- Alan Connell 28'
- Mehdi Kerrouche 82', 85'
Key events
-
23'
Ahmed Abdulla
-
Michael Doughty25'
-
28'
Alan Connell
- Halftime 45'
-
45'+2'
Raffaele De Vita
-
57'
Alessandro CibocchiOff: Alan Connell
-
Jon-Paul PittmanOff: Josh Simpson64'
-
64'
Miles StoreyOff: Raffaele De Vita
-
John AkindeOff: Matthew Tubbs74'
-
74'
Simon FerryOff: Ahmed Abdulla
-
82'
Mehdi Kerrouche
-
84'
Mattia Lanzano
-
85'
Mehdi Kerrouche
- End Regular Time 90'
Team stats
-
6Corner Kicks5
-
45Possession55
-
5SHOTS4
-
0ON GOAL2
-
0Blocked Shots0
Match info
- Competition
- English League Two
- Round
- 2011/2012 English League Two
- Kickoff
- Tuesday, September 13, 2011, 2:45 PM ET
- Venue
- Broadfield Stadium, Crawley, England
- Attendance
- 2,790
- Series
- CRA leads series 1-0-1
Team stats
-
6Fouls3
-
1Yellow Cards3
-
0Red Cards0
-
3Offsides3
-
6Corner Kicks5
-
4Saves0
-
45Possession55
-
5SHOTS4
-
0ON GOAL2
-
0.0On Target %0.5
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses0
-
1Crosses1
-
0.0Cross %0.0
-
0.0Long Balls %0.0
-
0Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
3Clearances4
Lineups
- 1Michel KuipersG
- 13David HuntD
- 20Charlie WassmerD
- 26Tom EastmanD
- 19Scott GriffithsD
- 11Josh Simpson↓M
- 6Hope AkpanM
- 15Dannie BulmanM
- 21Michael DoughtyM
- 9Matthew Tubbs↓F
- 23Tyrone BarnettF
- 25Scott ShearerG
- 16Glenn WilsonD
- 12Ben SmithM
- 29Jon-Paul Pittman↑F
- 17John Akinde↑F
- 1Mattia LanzanoG
- 7Paul CaddisD
- 5Joe DeveraD
- 12Alan McCormackD
- 3Callum KennedyD
- 10Matt RitchieM
- 24Jonathan SmithM
- 32Ahmed Abdulla↓M
- 23Raffaele De Vita↓M
- 39Mehdi KerroucheF
- 17Alan Connell↓F
- 26Phil SmithG
- 6Alberto ComazziD
- 27Alessandro Cibocchi↑D
- 21Lander GabilondoM
- 28Miles Storey↑M
- 8Simon Ferry↑M
Last five games
CRA leads series 1-0-1
Times in Eastern. Live data refreshes on its own while the game is on.