Bury 1-0 Shrewsbury Town: Final score, stats and lineups
English League Two · 2009/2010 English League Two
Bury
17-6-8
- Ryan Lowe 71' (P)
1-0
FT
Shrewsbury Town
14-9-9
Key events
-
13'
Terry Dunfield
-
Efetobore Sodje37'
- Halftime 45'
-
65'
Jamie CuretonOff: Terry Dunfield
-
Ryan Lowe (pen)71'
-
75'
Jake RobinsonOff: Lewis Neal
-
Andy BishopOff: Andrew Morrell77'
-
80'
BrightOff: Dave Hibbert
-
Sam HewsonOff: Stephen Dawson80'
-
82'
Joe Skarz
- End Regular Time 90'
-
Tom ElliottOff: Ryan Lowe90'+1'
-
Sam Hewson90'+4'
Team stats
-
9Corner Kicks6
-
54Possession46
-
12SHOTS4
-
6ON GOAL2
-
0Blocked Shots1
Match info
- Competition
- English League Two
- Round
- 2009/2010 English League Two
- Kickoff
- Friday, February 19, 2010, 2:45 PM ET
- Venue
- The Energy Check Stadium at Gigg Lane, Bury, England
- Attendance
- 3,720
- Series
- Series tied 2-2-1
Team stats
-
11Fouls16
-
2Yellow Cards2
-
0Red Cards0
-
3Offsides0
-
9Corner Kicks6
-
2Saves6
-
54Possession46
-
12SHOTS4
-
6ON GOAL2
-
0.5On Target %0.5
-
1Penalty Goals0
-
1Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
1Accurate Crosses0
-
2Crosses0
-
0.5Cross %0.0
-
0.0Long Balls %0.0
-
0Blocked Shots1
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
3Clearances5
Lineups
- 1Wayne BrownG
- 2Paul ScottD
- 16Efetobore SodjeD
- 5Ben FutcherD
- 23Tom NeweyD
- 14Mike JonesM
- 7Stephen Dawson↓M
- 11Brian Barry-MurphyM
- 19David WorrallM
- 15Ryan Lowe↓F
- 18Andrew Morrell↓F
- 20Cameron BelfordG
- 3David BuchananM
- 4Sam Hewson↑M
- 8Richie BakerM
- 12Danny RacchiM
- 10Andy Bishop↑F
- 22Tom Elliott↑F
- 29David ButtonG
- 24Shane Cansdell-SherriffD
- 5Graham CoughlanD
- 3Joe SkarzD
- 18Steven LeslieM
- 6Terry Dunfield↓M
- 28Kevin McIntyreM
- 23Lewis Neal↓M
- 7Craig DisleyM
- 8Kelvin LangmeadF
- 9Dave Hibbert↓F
- 30Chris NealG
- 2Dean HoldenD
- 17Benjamin van den BroekD
- 15Paul MurrayM
- 17Benjamin van de BroekM
- 10Jamie Cureton↑F
- 11Jake Robinson↑F
- 14Bright↑F
Last five games
Series tied 2-2-1
Times in Eastern. Live data refreshes on its own while the game is on.