Leeds United 2-1 Gillingham: Final score, stats and lineups
English League One · 2007/2008 English League One
Leeds United
27-10-9
- Bradley Johnson 69'
- Tresor Kandol 88'
2-1
FT
Gillingham
11-13-22
- Simeon Jackson 20'
Key events
-
20'
Simeon Jackson
-
Jonathan Douglas33'
-
33'
Gary Mulligan
- Halftime 45'
-
55'
Adam MillerOff: Gary Mulligan
-
Sebastien CaroleOff: Peter Sweeney60'
-
Bradley Johnson69'
-
72'
Dennis OliOff: Stuart Lewis
-
76'
Leroy GriffithsOff: Danny Cullip
-
Fabian DelphOff: Jonathan Douglas76'
-
Tresor Kandol88'
- End Regular Time 90'
-
Rui MarquesOff: Anthony Elding90'+2'
Team stats
-
6Corner Kicks5
-
52Possession48
-
13SHOTS13
-
5ON GOAL6
-
4Blocked Shots1
Match info
- Competition
- English League One
- Round
- 2007/2008 English League One
- Kickoff
- Saturday, May 3, 2008, 10:00 AM ET
- Venue
- Elland Road, Leeds, England
- Attendance
- 38,256
- Series
- Series tied 1-1-3
Team stats
-
9Fouls13
-
1Yellow Cards1
-
0Red Cards0
-
4Offsides8
-
6Corner Kicks5
-
7Saves4
-
52Possession48
-
13SHOTS13
-
5ON GOAL6
-
0.4On Target %0.5
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
7Accurate Passes2
-
7Passes2
-
0.0Pass Completion %0.0
-
5Accurate Crosses4
-
16Crosses13
-
0.3Cross %0.3
-
0Long Balls0
-
0Accurate Long Balls0
-
0.0Long Balls %0.0
-
4Blocked Shots1
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
4Effective Clearances9
-
4Clearances9
Lineups
- 1Casper AnkergrenG
- 27Scott GardnerD
- 33Lubomir MichalikD
- 3Paul HuntingtonD
- 24Peter Sweeney↓M
- 7David PruttonM
- 4Jonathan Douglas↓M
- 22Andy HughesM
- 16Bradley JohnsonM
- 20Tresor KandolF
- 39Anthony Elding↓F
- 25David LucasG
- 5Rui Marques↑D
- 8Alan ThompsonM
- 17Sebastien Carole↑M
- 28Fabian Delph↑M
- 22Derek StillieG
- 4Danny Cullip↓D
- 5Simon KingD
- 35John NutterD
- 11Nicky SouthallM
- 39Stuart Lewis↓M
- 27Kevin MaherM
- 7Andrew CroftsM
- 8Mark BentleyM
- 9Gary Mulligan↓F
- 20Simeon JacksonF
- 13Chris KielyG
- 36Adam Miller↑M
- 24Georges BaF
- 28Dennis Oli↑F
- 30Leroy Griffiths↑F
Last five games
Series tied 1-1-3
Times in Eastern. Live data refreshes on its own while the game is on.