Tranmere Rovers 2-2 Gillingham: Final score, stats and lineups
English League One
Tranmere Rovers
1-2-3
- Connor Jennings 67'
- Paul Mullin 70'
2-2
FT
Gillingham
1-3-2
- Alex Jakubiak 16'
- Alfie Jones 36'
Key events
-
14'
Mark Byrne
-
16'
Alex Jakubiak
-
36'
Alfie Jones
-
Stefan Payne38'
-
Oliver BanksOff: Kieron Morris45'
-
Calum WoodsOff: Sid Nelson45'
-
Paul Mullin66'
-
Connor Jennings67'
-
Paul Mullin70'
-
76'
Stuart O'KeefeOff: Ben Pringle
-
78'
Brandon HanlanOff: Mikael Mandron
-
81'
Mikael NdjoliOff: Oliver Lee
-
Rushian Hepburn-MurphyOff: Paul Mullin83'
Team stats
-
0Corner Kicks0
-
57Possession42
-
2SHOTS2
-
2ON GOAL2
-
0Blocked Shots0
Match info
- Competition
- English League One
- Kickoff
- Saturday, September 7, 2019, 10:00 AM ET
- Venue
- Prenton Park, Birkenhead, England
- Attendance
- 6,687
- Series
- TRN leads series 3-2
Team stats
-
0Fouls0
-
1Yellow Cards1
-
0Red Cards0
-
0Offsides0
-
0Corner Kicks0
-
0Saves0
-
57Possession42
-
2SHOTS2
-
2ON GOAL2
-
1.0On Target %1.0
-
0Penalty Goals0
-
1Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses0
-
0Crosses0
-
0.0Cross %0.0
-
0.0Long Balls %0.0
-
0Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
0Clearances0
Lineups
- 1Scott DaviesG
- 4Sid Nelson↓RB
- 3Liam RidehalghLB
- 8Darren PotterCM-R
- 5George RayCD-R
- 6Emmanuel MontheCD-L
- 7Kieron Morris↓RM
- 17David PerkinsCM-L
- 45Stefan PayneCF-L
- 9Paul Mullin↓CF-R
- 11Connor JenningsLM
- 18Rushian Hepburn-Murphy↑
- 25Luke Pilling
- 19Jordan Ponticelli
- 2Calum Woods↑
- 20Harvey Gilmour
- 33Cameron Borthwick-Jackson
- 28Oliver Banks↑
- 1Jack BonhamG
- 12Barry FullerRB
- 24Thomas O'ConnorLB
- 14Alfie JonesDM
- 5Max EhmerCD-R
- 6Connor OgilvieCD-L
- 18Mark ByrneRM
- 22Oliver Lee↓AM
- 9Mikael Mandron↓CF-L
- 23Alex JakubiakCF-R
- 17Ben Pringle↓LM
- 10Mikael Ndjoli↑
- 27Jack Tucker
- 4Stuart O'Keefe↑
- 21Joe Walsh
- 7Brandon Hanlan↑
- 19Mark Marshall
- 16Ousseynou Cissé
Last five games
TRN leads series 3-2
Times in Eastern. Live data refreshes on its own while the game is on.