Leyton Orient 2-0 Tranmere Rovers: Final score, stats and lineups
English League One · 2013/2014 English League One
Leyton Orient
24-11-10
- Kevin Lisbie 44'
- Chris Dagnall 77'
2-0
FT
Tranmere Rovers
12-11-22
Key events
-
29'
Steven Jennings
-
Kevin Lisbie44'
- Halftime 45'
-
46'
James RoweOff: Jean-Louis Akpa Akpro
-
46'
Jake KirbyOff: Jake Cass
-
Lloyd JamesOff: Shaun Batt59'
-
68'
Ryan Lowe
-
Scott Cuthbert69'
-
69'
Owain fon Williams
-
Chris DagnallOff: Kevin Lisbie70'
-
Chris Dagnall77'
-
Jamie NessOff: John Lundstram81'
- End Regular Time 90'
Team stats
-
0Corner Kicks0
-
39Possession61
-
14SHOTS8
-
8ON GOAL3
-
0Blocked Shots0
Match info
- Competition
- English League One
- Round
- 2013/2014 English League One
- Kickoff
- Saturday, April 26, 2014, 10:00 AM ET
- Venue
- BetWright Stadium, London, England
- Attendance
- 4,923
- Series
- TRN leads series 3-2
Team stats
-
12Fouls7
-
1Yellow Cards3
-
0Red Cards0
-
2Offsides0
-
0Corner Kicks0
-
2Saves5
-
39Possession61
-
14SHOTS8
-
8ON GOAL3
-
0.6On Target %0.4
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses0
-
9Crosses9
-
0.0Cross %0.0
-
0.0Long Balls %0.0
-
0Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
8Clearances3
Lineups
- 1Jamie JonesG
- 11Moses OdubajoD
- 5Scott CuthbertD
- 15Nathan ClarkeD
- 3Gary SawyerD
- 14Shaun Batt↓M
- 4Roman VincelotM
- 24John Lundstram↓M
- 7Dean CoxM
- 9Kevin Lisbie↓F
- 10David MooneyF
- 12Jake LarkinsG
- 8Lloyd James↑M
- 20John GormanM
- 29Jamie Ness↑M
- 19Yohann LasimantF
- 23Chris Dagnall↑F
- 25Robbie SimpsonF
- 1Owain fon WilliamsG
- 2Danny HolmesD
- 4Ash TaylorD
- 29Matthew PenningtonD
- 23Liam RidehalghD
- 20Junior BrownM
- 17Max PowerM
- 18Steven JenningsM
- 26Jean-Louis Akpa Akpro↓M
- 14Jake Cass↓F
- 9Ryan LoweF
- 33Jason MooneyG
- 5Ian GoodisonD
- 32Stephen ArthurworreyD
- 12James Rowe↑M
- 15Jake Kirby↑M
- 11Abdulai Bell-BaggieF
- 16Cole StocktonF
Last five games
TRN leads series 3-2
Times in Eastern. Live data refreshes on its own while the game is on.