Gillingham 2-2 Walsall: Final score, stats and lineups
English League One · 2013/2014 English League One
Gillingham
7-5-12
- Cody McDonald 46', 90'+2'
2-2
FT
Walsall
10-7-7
- Romaine Sawyers 62'
- Julian Gray 90'
Key events
- Halftime 45'
-
Cody McDonald46'
-
62'
Romaine Sawyers
-
Adebayo AkinfenwaOff: Craig Fagan74'
-
Callum DaviesOff: Jake Hessenthaler74'
-
Charlie LeeOff: Chris Whelpdale81'
-
85'
Julian GrayOff: Ashley Hemmings
-
88'
James McQuilkinOff: James Baxendale
-
90'
Julian Gray
- End Regular Time 90'
-
Cody McDonald90'+2'
Team stats
-
0Corner Kicks0
-
47Possession53
-
9SHOTS15
-
5ON GOAL4
-
0Blocked Shots0
Match info
- Competition
- English League One
- Round
- 2013/2014 English League One
- Kickoff
- Sunday, December 29, 2013, 10:00 AM ET
- Venue
- MEMS Priestfield Stadium
- Attendance
- 5,394
- Series
- WAL leads series 2-1-2
Team stats
-
9Fouls4
-
0Yellow Cards0
-
0Red Cards0
-
5Offsides6
-
0Corner Kicks0
-
1Saves3
-
47Possession53
-
9SHOTS15
-
5ON GOAL4
-
0.6On Target %0.3
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses0
-
0Crosses13
-
0.0Cross %0.0
-
0.0Long Balls %0.0
-
0Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
6Clearances1
Lineups
- 1Stuart NelsonG
- 23Michael HarrymanD
- 6Leon LeggeD
- 26Adam BarrettD
- 3Joseph MartinD
- 7Chris Whelpdale↓M
- 12Steven GregoryM
- 31Jake Hessenthaler↓M
- 27Craig Fagan↓M
- 10Cody McDonaldF
- 9Danny KedwellF
- 21George HowardG
- 5Callum Davies↑D
- 28Donervorn DanielsD
- 15Bradley DackM
- 18Charlie Lee↑M
- 8Adebayo Akinfenwa↑F
- 16Antonio GermanF
- 1Richard O'DonnellG
- 2Ben PurkissD
- 4Andy ButlerD
- 12Paul DowningD
- 3Andy TaylorD
- 16James Baxendale↓M
- 7Adam ChambersM
- 8Sam MantomM
- 11Ashley Hemmings↓M
- 25Romaine SawyersF
- 10Craig WestcarrF
- 13Shane LewisG
- 14Malvind BenningD
- 15James ChambersD
- 26James McQuilkin↑M
- 27Julian Gray↑M
- 6Nicky FeatherstoneF
- 24Troy HewittF
Last five games
WAL leads series 2-1-2
Times in Eastern. Live data refreshes on its own while the game is on.