Tranmere Rovers 1-0 Oldham Athletic: Final score, stats and lineups
English League One · 2012/2013 English League One
Tranmere Rovers
18-9-11
- Max Power 61'
1-0
FT
Oldham Athletic
10-6-19
Key events
-
Ian Goodison9'
-
11'
Connor Brown
-
18'
James Tarkowski
-
David AmooOff: Michael O'Halloran20'
- Halftime 45'
-
59'
Robbie SimpsonOff: Matt Smith
-
Cole StocktonOff: Paul Corry60'
-
Max Power61'
-
Max Power64'
-
69'
Kirk MillarOff: Jordan Obita
-
86'
Dean FurmanOff: James Wesolowski
- End Regular Time 90'
-
Danny HarrisonOff: Abdulai Bell-Baggie90'+2'
Team stats
-
4Corner Kicks4
-
47Possession53
-
5SHOTS10
-
5ON GOAL4
-
0Blocked Shots0
Match info
- Competition
- English League One
- Round
- 2012/2013 English League One
- Kickoff
- Saturday, March 9, 2013, 10:00 AM ET
- Venue
- Prenton Park, Birkenhead, England
- Attendance
- 5,560
- Series
- Series tied 2-2-1
Team stats
-
11Fouls13
-
2Yellow Cards2
-
0Red Cards0
-
1Offsides4
-
4Corner Kicks4
-
9Saves9
-
47Possession53
-
5SHOTS10
-
5ON GOAL4
-
1.0On Target %0.4
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses5
-
13Crosses22
-
0.0Cross %0.2
-
0.0Long Balls %0.0
-
0Blocked Shots0
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
14Clearances10
Lineups
- 1Owain fon WilliamsG
- 2Danny HolmesD
- 4Ash TaylorD
- 5Ian GoodisonD
- 14Zoumana BakayogoD
- 17Max PowerM
- 6Liam PalmerM
- 24Paul Corry↓M
- 22Abdulai Bell-Baggie↓F
- 20Michael O'Halloran↓F
- 26Jean-Louis Akpa AkproF
- 33Jason MooneyG
- 3Paul BlackD
- 19Michael KayD
- 23Donervorn DanielsD
- 12Danny Harrison↑M
- 16Cole Stockton↑F
- 18David Amoo↑F
- 13Dean BouzanisG
- 2Connor BrownD
- 5Jean-Yves MvotoD
- 3Jonathan GroundsD
- 6James TarkowskiM
- 7Lee CroftM
- 4James Wesolowski↓M
- 15Jordan Obita↓M
- 20Jose BaxterF
- 14Matt Smith↓F
- 18Lee BarnardF
- 1Alex CisakG
- 26Carl WinchesterD
- 8Dean Furman↑M
- 9Chris IwelumoF
- 10Robbie Simpson↑F
- 19Daniel TaylorF
- 21Kirk Millar↑F
Last five games
Series tied 2-2-1
Times in Eastern. Live data refreshes on its own while the game is on.