Leeds United 1-2 Cheltenham Town: Final score, stats and lineups
English League One · 2007/2008 English League One
Leeds United
20-8-8
- Anthony Elding 85'
1-2
FT
Cheltenham Town
10-10-17
- David Bird 38'
- Alex Russell 63'
Key events
-
29'
Richard Keogh
-
38'
David Bird
- Halftime 45'
-
Dougie FreedmanOff: Jonathan Howson61'
-
63'
Alex Russell
-
67'
Shane Duff
-
Tresor Kandol69'
-
Andy HughesOff: Frazer Richardson71'
-
Anthony EldingOff: Tresor Kandol71'
-
83'
Ashley VincentOff: Damian Spencer
-
Anthony Elding85'
-
88'
Paul ConnorOff: Steve Brooker
- End Regular Time 90'
Team stats
-
5Corner Kicks3
-
49Possession51
-
16SHOTS9
-
5ON GOAL3
-
0Blocked Shots2
Match info
- Competition
- English League One
- Round
- 2007/2008 English League One
- Kickoff
- Tuesday, March 11, 2008, 3:45 PM ET
- Venue
- Elland Road, Leeds, England
- Attendance
- 20,257
- Series
- CHL leads series 1-0
Team stats
-
10Fouls7
-
1Yellow Cards2
-
0Red Cards0
-
0Offsides4
-
5Corner Kicks3
-
3Saves5
-
49Possession51
-
16SHOTS9
-
5ON GOAL3
-
0.3On Target %0.3
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
4Accurate Passes1
-
4Passes1
-
0.0Pass Completion %0.0
-
3Accurate Crosses3
-
14Crosses9
-
0.2Cross %0.3
-
0Long Balls0
-
0Accurate Long Balls0
-
0.0Long Balls %0.0
-
0Blocked Shots2
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
6Effective Clearances10
-
6Clearances10
Lineups
- 1Casper AnkergrenG
- 35Darren KentonD
- 5Rui MarquesD
- 33Lubomir MichalikD
- 2Frazer Richardson↓D
- 37Neil KilkennyM
- 7David PruttonM
- 14Jonathan Howson↓M
- 16Bradley JohnsonM
- 20Tresor Kandol↓F
- 9Jermaine BeckfordF
- 25David LucasG
- 3Paul HuntingtonD
- 22Andy Hughes↑M
- 38Dougie Freedman↑F
- 39Anthony Elding↑F
- 1Shane HiggsG
- 2Jeremy GillD
- 19Richard KeoghD
- 4Shane DuffD
- 22Alan WrightD
- 14David BirdM
- 32Alex RussellM
- 24Craig ArmstrongM
- 7Steven GillespieF
- 10Damian Spencer↓F
- 29Steve Brooker↓F
- 12Scott P BrownG
- 17Andy LindegaardM
- 27Michael D AgostinoM
- 9Paul Connor↑F
- 18Ashley Vincent↑F
Last five games
CHL leads series 1-0
Times in Eastern. Live data refreshes on its own while the game is on.