Peterborough United 0-2 Birmingham City: Final score, stats and lineups
English League Championship · 2012/2013 English League Championship
Peterborough United
10-3-19
0-2
FT
Birmingham City
10-12-12
- Nikola Zigic 34'
- Chris Burke 80'
Key events
-
34'
Nikola Zigic
- Halftime 45'
-
60'
Callum Reilly
-
Daniel SwansonOff: Joe Newell61'
-
Micheal Bostwick70'
-
76'
Morgaro GomisOff: Callum Reilly
-
79'
Wes ThomasOff: Peter Lovenkrands
-
80'
Chris Burke
- End Regular Time 90'
-
90'+2'
Hayden MullinsOff: Nikola Zigic
Team stats
-
7Corner Kicks1
-
50Possession50
-
12SHOTS11
-
9ON GOAL4
-
1Blocked Shots3
Match info
- Competition
- English League Championship
- Round
- 2012/2013 English League Championship
- Kickoff
- Saturday, February 23, 2013, 10:00 AM ET
- Venue
- London Road Ground, England
- Attendance
- 8,350
- Series
- BIR leads series 1-0-2
Team stats
-
9Fouls9
-
1Yellow Cards1
-
0Red Cards0
-
3Offsides3
-
7Corner Kicks1
-
7Saves7
-
50Possession50
-
12SHOTS11
-
9ON GOAL4
-
0.8On Target %0.4
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
2Accurate Crosses9
-
13Crosses22
-
0.2Cross %0.4
-
0.0Long Balls %0.0
-
1Blocked Shots3
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
9Clearances13
Lineups
- 1Robert OlejnikG
- 19Mark LittleD
- 5Gabriel ZakuaniD
- 6Micheal BostwickM
- 14Tommy RoweM
- 44Nathaniel Mendez-LaingM
- 18Kane FerdinandM
- 11Grant McCannM
- 17Joe Newell↓M
- 8Lee TomlinF
- 34Dwight GayleF
- 13Joe DayG
- 3Craig AlcockD
- 4Shaun BrisleyD
- 7Daniel Swanson↑M
- 20Nathaniel Knight-PercivalM
- 26Jack PayneM
- 37Shaquille McDonaldF
- 1Jack ButlandG
- 28Paul CaddisD
- 6Curtis DaviesD
- 4Steven CaldwellD
- 27Mitch HancoxD
- 23Jonathan SpectorD
- 7Chris BurkeM
- 33Callum Reilly↓M
- 15Wade ElliottM
- 11Peter Lovenkrands↓F
- 19Nikola Zigic↓F
- 13Colin DoyleG
- 30Paul RobinsonD
- 8Hayden Mullins↑M
- 10Darren AmbroseM
- 14Morgaro Gomis↑M
- 22Nathan RedmondM
- 20Wes Thomas↑F
Last five games
BIR leads series 1-0-2
Times in Eastern. Live data refreshes on its own while the game is on.