Blackburn Rovers 1-1 Birmingham City: Final score, stats and lineups
English League Championship · 2012/2013 English League Championship
Blackburn Rovers
6-7-3
- Rubén Rochina 13' (P)
1-1
FT
Birmingham City
5-5-6
- Marlon King 17'
Key events
-
Rubén Rochina (pen)13'
-
17'
Marlon King
- Halftime 45'
-
59'
Ravel Morrison
-
Simon VukcevicOff: Rubén Rochina61'
-
Fabio NunesOff: Marcus Olsson71'
-
75'
Nathan RedmondOff: Nikola Zigic
-
84'
Jonathan Spector
-
Jason LoweOff: Danny Murphy84'
- End Regular Time 90'
-
90'+3'
Darren AmbroseOff: Chris Burke
Team stats
-
5Corner Kicks4
-
55Possession45
-
16SHOTS10
-
8ON GOAL5
-
2Blocked Shots4
Match info
- Competition
- English League Championship
- Round
- 2012/2013 English League Championship
- Kickoff
- Saturday, November 10, 2012, 10:00 AM ET
- Venue
- Ewood Park, Blackburn, England
- Attendance
- 14,919
- Series
- Series tied 2-2-1
Team stats
-
5Fouls14
-
0Yellow Cards2
-
0Red Cards0
-
7Offsides3
-
5Corner Kicks4
-
6Saves4
-
55Possession45
-
16SHOTS10
-
8ON GOAL5
-
0.5On Target %0.5
-
1Penalty Goals0
-
1Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
1Accurate Crosses1
-
7Crosses4
-
0.1Cross %0.3
-
0.0Long Balls %0.0
-
2Blocked Shots4
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
4Clearances7
Lineups
- 1Paul RobinsonG
- 27Adam HenleyD
- 16Scott DannD
- 31Grant HanleyD
- 3Martin OlssonD
- 10Mauro FormicaM
- 18Dickson EtuhuM
- 13Danny Murphy↓M
- 14Marcus Olsson↓M
- 23Rubén Rochina↓F
- 11Jordan RhodesF
- 34Jake KeanG
- 2Bradley OrrD
- 6Jason Lowe↑M
- 7Fabio Nunes↑M
- 12Morten PedersenM
- 33Simon Vukcevic↑M
- 21Nuno GomesF
- 1Jack ButlandG
- 23Jonathan SpectorD
- 4Steven CaldwellD
- 30Paul RobinsonD
- 3David MurphyD
- 7Chris Burke↓M
- 12Ravel MorrisonM
- 8Hayden MullinsM
- 15Wade ElliottM
- 19Nikola Zigic↓F
- 9Marlon KingF
- 13Colin DoyleG
- 5Pablo IbáñezD
- 27Mitch HancoxD
- 10Darren Ambrose↑M
- 22Nathan Redmond↑M
- 32Papa Bouba DiopM
- 11Peter LovenkrandsF
Last five games
Series tied 2-2-1
Times in Eastern. Live data refreshes on its own while the game is on.