Middlesbrough 2-0 Hull City: Final score, stats and lineups
English League Championship · 2012/2013 English League Championship
Middlesbrough
7-1-4
- Faris Haroun 59'
- Ishmael Miller 66'
2-0
FT
Hull City
6-1-5
Key events
- Halftime 45'
-
Faris Haroun59'
-
60'
Sone AlukoOff: Nick Proschwitz
-
Scott McDonaldOff: Adam Reach65'
-
Ishmael Miller66'
-
76'
Jay SimpsonOff: Liam Rosenior
-
76'
Corry EvansOff: Paul McKenna
-
Nick BaileyOff: Josh McEachran76'
-
Emmanuel LedesmaOff: Ishmael Miller79'
- End Regular Time 90'
-
Emmanuel Ledesma90'+2'
Team stats
-
8Corner Kicks4
-
47Possession53
-
16SHOTS8
-
14ON GOAL1
-
1Blocked Shots4
Match info
- Competition
- English League Championship
- Round
- 2012/2013 English League Championship
- Kickoff
- Tuesday, October 23, 2012, 2:45 PM ET
- Venue
- The Riverside Stadium, England
- Attendance
- 14,129
- Series
- MID leads series 3-1-1
Team stats
-
10Fouls8
-
1Yellow Cards0
-
0Red Cards0
-
4Offsides5
-
8Corner Kicks4
-
2Saves14
-
47Possession53
-
16SHOTS8
-
14ON GOAL1
-
0.9On Target %0.1
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
2Accurate Crosses5
-
13Crosses17
-
0.2Cross %0.3
-
0.0Long Balls %0.0
-
1Blocked Shots4
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
11Clearances9
Lineups
- 1Jason SteeleG
- 21Stuart ParnabyD
- 15Seb HinesD
- 3André BikeyD
- 4George FriendD
- 25Adam Reach↓D
- 38Faris HarounM
- 7Grant LeadbitterM
- 16Josh McEachran↓M
- 30Ishmael Miller↓F
- 9Marvin EmnesF
- 32Jayson LeutwilerG
- 10Nick Bailey↑M
- 18Andy HallidayM
- 24Cameron ParkM
- 33Richard SmallwoodM
- 11Emmanuel Ledesma↑F
- 27Scott McDonald↑F
- 22Ben AmosG
- 2Liam Rosenior↓D
- 5James ChesterD
- 15Paul McShaneD
- 3Andy DawsonD
- 27Ahmed ElmohamadyM
- 16Seyi OlofinjanaM
- 4Paul McKenna↓M
- 29Stephen QuinnM
- 33Nick Proschwitz↓F
- 9Aaron McLeanF
- 13Mark OxleyG
- 17Liam CooperD
- 28Alex BruceD
- 32Conor TownsendD
- 8Corry Evans↑M
- 24Sone Aluko↑M
- 11Jay Simpson↑F
Last five games
MID leads series 3-1-1
Times in Eastern. Live data refreshes on its own while the game is on.