Crystal Palace 4-0 Watford: Final score, stats and lineups
English League Championship · 2011/2012 English League Championship
Crystal Palace
11-10-10
- Wilfried Zaha 22'
- Chris Martin 38', 50'
- Kagisho Dikgacoi 64'
4-0
FT
Watford
10-10-12
Key events
-
Wilfried Zaha22'
-
38'
Craig Forsyth
-
Chris Martin38'
- Halftime 45'
-
46'
Gavin MasseyOff: Joe Garner
-
Chris Martin50'
-
59'
Adrian Mariappa
-
Kagisho Dikgacoi64'
-
Glenn MurrayOff: Chris Martin71'
-
Sean ScannellOff: Wilfried Zaha72'
-
73'
Mark YeatesOff: Craig Forsyth
-
Owen GarvanOff: Mile Jedinak84'
- End Regular Time 90'
Team stats
-
5Corner Kicks8
-
59Possession41
-
5SHOTS9
-
3ON GOAL5
-
0Blocked Shots1
Match info
- Competition
- English League Championship
- Round
- 2011/2012 English League Championship
- Kickoff
- Saturday, February 18, 2012, 10:00 AM ET
- Venue
- Selhurst Park, London, England
- Attendance
- 13,324
- Series
- CRY leads series 4-0-1
Team stats
-
10Fouls14
-
0Yellow Cards2
-
0Red Cards0
-
1Offsides2
-
5Corner Kicks8
-
5Saves1
-
59Possession41
-
5SHOTS9
-
3ON GOAL5
-
0.6On Target %0.6
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
3Accurate Crosses1
-
7Crosses8
-
0.4Cross %0.1
-
0.0Long Balls %0.0
-
0Blocked Shots1
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
11Clearances3
Lineups
- 1Julian SperoniG
- 2Nathaniel ClyneD
- 5Patrick MccarthyD
- 6Anthony GardnerD
- 4Jonathan ParrM
- 15Mile Jedinak↓M
- 8Kagisho DikgacoiM
- 7Darren AmbroseM
- 16Wilfried Zaha↓F
- 19Jermaine EasterF
- 35Chris Martin↓F
- 34Lewis PriceG
- 30Paul McShaneD
- 10Owen Garvan↑M
- 11Sean Scannell↑F
- 17Glenn Murray↑F
- 1Scott LoachG
- 12Lloyd DoyleyD
- 33Nyron NosworthyD
- 6Adrian MariappaD
- 2Lee HodsonD
- 32Jonathan HoggM
- 4John EustaceM
- 18Alex KacaniklicM
- 11Craig Forsyth↓M
- 10Chris IwelumoF
- 25Joe Garner↓F
- 30Jonathan BondG
- 3Carl DickinsonD
- 7Mark Yeates↑M
- 19Prince BuabenM
- 27Gavin MassieM
- 27Gavin Massey↑M
Last five games
CRY leads series 4-0-1
Times in Eastern. Live data refreshes on its own while the game is on.