Blackpool 2-1 Coventry City: Final score, stats and lineups
English League Championship · 2011/2012 English League Championship
Blackpool
12-9-7
- Kevin Phillips 87'
- Gary Taylor-Fletcher 90'+4'
2-1
FT
Coventry City
5-7-16
- Conor Thomas 59'
Key events
- Halftime 45'
-
59'
Conor Thomas
-
Kevin PhillipsOff: Ludovic Sylvestre67'
-
John FleckOff: Lomana Tresor LuaLua68'
-
69'
Cyrus Christie
-
Roman BednárOff: Tom Ince82'
-
Kevin Phillips87'
-
Ian Evatt88'
-
88'
Joe Murphy
-
Gary Taylor-Fletcher88'
-
89'
Richard WoodOff: Alex Nimely
- End Regular Time 90'
-
90'+3'
David BellOff: Conor Thomas
-
Gary Taylor-Fletcher90'+4'
Team stats
-
11Corner Kicks4
-
47Possession53
-
15SHOTS11
-
4ON GOAL5
-
2Blocked Shots4
Match info
- Competition
- English League Championship
- Round
- 2011/2012 English League Championship
- Kickoff
- Tuesday, January 31, 2012, 3:00 PM ET
- Venue
- Bloomfield Road, England
- Attendance
- 11,414
- Series
- Series tied 1-1-3
Team stats
-
3Fouls9
-
2Yellow Cards2
-
0Red Cards0
-
2Offsides1
-
11Corner Kicks4
-
4Saves6
-
47Possession53
-
15SHOTS11
-
4ON GOAL5
-
0.3On Target %0.5
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
7Accurate Crosses2
-
28Crosses8
-
0.3Cross %0.3
-
0.0Long Balls %0.0
-
2Blocked Shots4
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
5Clearances23
Lineups
- 1Matt GilksG
- 15Alex BaptisteD
- 20Craig CathcartD
- 6Ian EvattD
- 3Stephen CraineyD
- 16Barry FergusonM
- 14Ludovic Sylvestre↓M
- 23Matt PhillipsM
- 12Gary Taylor-FletcherF
- 38Lomana Tresor LuaLua↓F
- 36Tom Ince↓F
- 17Chris BashamD
- 25John Fleck↑M
- 9Kevin Phillips↑F
- 32Nouha DickoF
- 35Roman Bednár↑F
- 1Joe MurphyG
- 31Cyrus ChristieD
- 2Richard KeoghD
- 15Martin CranieD
- 5Hermann HreidarssonD
- 4Sammy ClinganM
- 12Gary DeeganM
- 32Conor Thomas↓M
- 11Gary McSheffreyF
- 22Clive PlattF
- 18Alex Nimely↓F
- 13Chris DunnG
- 24Richard Wood↑D
- 7David Bell↑M
- 8Carl BakerM
- 10Freddy EastwoodF
Last five games
Series tied 1-1-3
Times in Eastern. Live data refreshes on its own while the game is on.