Burnley 4-0 Hull City: Final score, stats and lineups
English League Championship · 2010/2011 English League Championship
Burnley
4-4-2
- Chris Iwelumo 14', 53'
- Chris Eagles 24', 50' (P)
4-0
FT
Hull City
3-3-4
Key events
-
Chris Iwelumo14'
-
Chris Eagles24'
- Halftime 45'
-
Chris Eagles (pen)50'
-
51'
Nick Barmby
-
52'
Craig FaganOff: Ian Ashbee
-
Chris Iwelumo53'
-
55'
Mark CullenOff: Jay Simpson
-
Ross WallaceOff: Wade Elliott70'
-
Martin PatersonOff: Jay Rodríguez70'
-
74'
Kevin KilbaneOff: Nick Barmby
-
Steven ThompsonOff: Chris Iwelumo76'
- End Regular Time 90'
Team stats
-
6Corner Kicks2
-
59Possession41
-
14SHOTS8
-
6ON GOAL5
-
4Blocked Shots4
Match info
- Competition
- English League Championship
- Round
- 2010/2011 English League Championship
- Kickoff
- Tuesday, September 28, 2010, 2:45 PM ET
- Venue
- Turf Moor, Burnley, England
- Attendance
- 14,458
- Series
- BUR leads series 3-2
Team stats
-
7Fouls5
-
0Yellow Cards1
-
0Red Cards0
-
0Offsides4
-
6Corner Kicks2
-
1Saves3
-
59Possession41
-
14SHOTS8
-
6ON GOAL5
-
0.4On Target %0.6
-
1Penalty Goals0
-
1Penalty Kicks Taken0
-
0Accurate Passes0
-
0Passes0
-
0.0Pass Completion %0.0
-
0Accurate Crosses0
-
0Crosses3
-
0.0Cross %0.0
-
0.0Long Balls %0.0
-
4Blocked Shots4
-
0Effective Tackles0
-
0Tackles0
-
0.0Tackle %0.0
-
0Effective Clearances0
-
3Clearances2
Lineups
- 12Brian JensenG
- 14Tyrone MearsD
- 5Clarke CarlisleD
- 21André BikeyD
- 3Daniel FoxD
- 6Jack CorkM
- 8Dean MarneyM
- 11Wade Elliott↓M
- 33Chris EaglesM
- 19Jay Rodríguez↓F
- 9Chris Iwelumo↓F
- 1Lee GrantG
- 2Graham AlexanderD
- 4Michael DuffD
- 18Leon CortD
- 22Ross Wallace↑M
- 10Martin Paterson↑F
- 30Steven Thompson↑F
- 1Matt DukeG
- 5Paul McShaneD
- 25Anthony GerrardD
- 26Daniel AyalaD
- 3Andy DawsonD
- 14Tom CairneyM
- 4Ian Ashbee↓M
- 22Robert KorenM
- 18Nick Barmby↓M
- 19Will AtkinsonM
- 23Jay Simpson↓F
- 13Mark OxleyG
- 17Liam CooperD
- 11Kevin Kilbane↑M
- 12John BostockM
- 20Jamie DevittM
- 10Craig Fagan↑F
- 21Mark Cullen↑F
Last five games
BUR leads series 3-2
Times in Eastern. Live data refreshes on its own while the game is on.