Bayer Leverkusen 2-0 Racing Genk: Final score, stats and lineups
UEFA Champions League · Group Stage
Bayer Leverkusen
1-0-1
- Lars Bender 29'
- Michael Ballack 90'+1'
2-0
FT
Racing Genk
0-1-1
Key events
-
Lars Bender29'
- Halftime 45'+2'
-
45'
Elianiv BardaOff: Jelle Vossen
-
Hanno BalitschOff: Renato Augusto65'
-
69'
Khaleem HylandOff: Nadson
-
78'
Kennedy NwangangaOff: David Hubert
-
Michael BallackOff: Michal Kadlec80'
-
Michael Ballack90'+1'
-
Eren DerdiyokOff: Stefan Kiessling90'+2'
- End Regular Time 90'+6'
Team stats
-
7Corner Kicks9
-
59.2Possession40.8
-
18SHOTS14
-
5ON GOAL5
-
3Blocked Shots3
Match info
- Competition
- UEFA Champions League
- Round
- Group Stage
- Kickoff
- Wednesday, September 28, 2011, 2:45 PM ET
- Venue
- BayArena, Leverkusen, Germany
- Attendance
- 25,000
Team stats
-
15Fouls16
-
2Yellow Cards2
-
0Red Cards0
-
3Offsides2
-
7Corner Kicks9
-
5Saves3
-
59.2Possession40.8
-
18SHOTS14
-
5ON GOAL5
-
0.3On Target %0.4
-
0Penalty Goals0
-
0Penalty Kicks Taken0
-
443Accurate Passes264
-
540Passes349
-
0.8Pass Completion %0.8
-
6Accurate Crosses6
-
16Crosses18
-
0.4Cross %0.3
-
62Long Balls47
-
42Accurate Long Balls25
-
0.7Long Balls %0.5
-
3Blocked Shots3
-
12Effective Tackles11
-
15Tackles16
-
0.8Tackle %0.7
-
12Effective Clearances5
-
15Clearances14
Lineups
- 23Bernd LenoG
- 21Ömer ToprakCD-L
- 3Stefan ReinartzCD-R
- 24Michal Kadlec↓LB
- 27Chory CastroRB
- 8Lars BenderLM
- 6Simon RolfesRM
- 11Stefan Kiessling↓F
- 10Renato Augusto↓RCF
- 9André SchürrleAM-L
- 18Sidney SamAM-R
- 38Karim Bellarabi
- 14Hanno Balitsch↑
- 2Daniel Schwaab
- 22David Yelldell
- 13Michael Ballack↑
- 5Manuel Friedrich
- 19Eren Derdiyok↑
- 26László KötelesG
- 17Jeroen SimaeysCD-L
- 20Nadson↓CD-R
- 33Daniel PudilLB
- 16Anele NgcongcaRB
- 8Daniel TözsérCM-L
- 6David Hubert↓CM-R
- 14Kevin De BruyneLM
- 19Thomas BuffelRM
- 9Jelle Vossen↓CF-L
- 31Marvin OgunjimiCF-R
- 7Khaleem Hyland↑
- 27Kennedy Nwanganga↑
- 21Dugary Ndabashinze
- 35Anthony Limbombe
- 18Elianiv Barda↑
- 2Abel Masuero
- 1Grzegorz Sandomierski
Times in Eastern. Live data refreshes on its own while the game is on.